
Originally Posted by
semaphore
Excellent thread! This has been on my mind quite a while. Here are my suggestions:
1. Improved scroll button functions--Double arrow takes you to beginning/end of lists, Single arrow advances to next group of items (same as current double arrow function)
With the double arrow's present function (advancing to the next screen of items), it takes 31 clicks to scroll through all my neighbors, 23 clicks to scroll through my inventory, 25 clicks to scroll through Artifacts, 9 clicks for Buildings, and 21 clicks for Decorations. It would greatly improve maneuverability if we could jump to the first or last screen and then advance from there.
2. Ability to enter a number when selling items from inventory
When neighbors leave gifts, we accumulate large numbers of certain items (especially flowers), and in order to sell them, we have to clickclickclick the arrow to increase the number. Between my 72 blue flowers and 42 red flowers, that's 114 clicks. Typing in the amount we'd like to sell would be much faster.
3. Option to purchase all whiteprints when upgrading
For smaller items, whiteprint purchases are no big deal, but above a certain threshold, the clicking gets ridiculous. For example, upgrading a 2x2 building from Level 4 to Level 5 takes 16 clicks. Adding in the previous upgrades, that's 40 clicks in all, which is still nothing compared to 3x3 upgrades. Going from Level 4 to Level 5 for a 3x3 buildings requires 36 clicks. Thirty-six. All together, a fully upgraded 3x3 building requires 90 clicks!
I would happily forsake any and all of my past, present, or future improvement wishes if I could just have a "Purchase All" button.
(I don't mean to be obnoxious by tallying up the clicks--My only intention was to put the suggestions in context.)