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  1. #51
    Join Date
    May 2012
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    this has been the greatest thread in the history of threads.

  2. #52
    Join Date
    Jun 2012
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    Kansas City, MO
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    Quote Originally Posted by Razorgirl View Post
    I think people are missing the point of this thread. The point isn't that we have to click a button. To me, the point is that there is an illusion of chance, when in reality the Server decided what items we are going to get as soon as we opened up a Mission for the first time.

    Personally, I would like it if the game had a visual representation that matched the reality of the outcome. That is, instead of giving us 9 boxes and making us think that maybe if we'd clicked a different box that we might have gotten something else... Just give us one box, we click it to see what we got, we accept it, we move on.

    The odds in this game resemble a Pokie Machine, as does the illusion of random chance.

    : (
    I'd rather have the nine boxes, even if the odds are not 1 in 9 because that way, you actually know what potential items you can get.
    Last edited by $aturn¥oshi; 08-31-2012 at 07:44 PM.

    Agent Yoshi: Level 240 | Wanted: Red Hulk | Command Points: 126/135 | Gold: 056

  3. #53

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    Quote Originally Posted by leonyippy View Post
    this has been the greatest thread in the history of threads.
    Thank you but, somehow, I doubt that.

  4. #54

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    Quote Originally Posted by $aturn¥oshi View Post
    I'd rather have the nine boxes, even if the odds are not 1 in 9 because that way, you actually know what potential items you can get.
    I agree but what hits me is that the sight of those great viable rewards is only an illusion. You know, when I started playing this game, whenever I get face-to-face with a roulette, I did some rituals. For example, I breath in and out for a while, then I take my time deciding which box to tick, then just as I click I pray really hard to increase my chances for a good reward but... BAM! I always got the crap. Then back when there are a lot of reload problems, players (including myself) noticed that the reward system is actually rigged and predetermined.

    In conclusion, yes, maybe the fact that you always get crap makes that moment when you do get what you want all the more worth it. But seriously, when you do get what you've been striving for, do you say, "Thank you!" or do you say, "It's about time you give that to me. Tch."

  5. #55
    Join Date
    Jun 2012
    Posts
    727

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    It's because it is not automatic cause you have to accept it.

  6. #56
    Join Date
    Jun 2012
    Posts
    1,312

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    I'd like to promote the idea of tokens again. Meaning that with every boss kill you get a token which you can exchange for certain rewards. E.g. 10 tokens for a weapon/gear, X tokens for X CP. This way players could save for the stuff they want the most. I'd love this for SpecOps especially.

    This could be optional compared to the random system we have now.

    Thoughts, opninions?

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