Class Updates
  • Infiltrators
    • Updated class bonus
    • Combat Reflexes
      • Counters single-target or AOE attacks
      • Increases damage done by 30%
      • While active, all attacks are Stealthy
        • Do not provoke counter-attacks
        • Cannot be intercepted by Protect abilities
      • Protect and counter effects do not work against Stealthy attacks
    • Infiltrators now gain the Combat Reflexes buff both when attacking and when attacked by Tacticians


Hero Updates
  1. Gambit - New Hero
    • Class: Infiltrator
    • Passive Ability “Wild Card”
      • Chance to assist when an ally attacks or is attacked
      • Grants one Kinetic Charge when Gambit assists via Wild Card
        • New Status “Kinetic Charge”
          • Increases chance to critical hit
          • Not consumed by Bo Roulette
          • Can be applied up to 4 times
    • Level 1 Action “Bo Roulette”
      • Targets One Enemy
      • Melee Attack
      • Grants Gambit 1 - 3 applications of Kinetic Charge
    • Level 2 Action “Ace of Spades”
      • Targets One Enemy
      • Ranged Attack
      • Causes Exposed (Defense reduced by 25%)
      • Kinetic Release - Consumes one Kinetic Charge to grant an extra turn
    • Level 6 Action “Ragin’ Cajun”
      • Targets One Enemy
      • Melee Attack
      • Kinetic Burst - Consumes all Kinetic Charges to deal extra damage
        • The more Kinetic Charges consumed, the more extra damage is applied
      • Exploits Exposure - Deals extra damage against Exposed targets
      • Deadly Crits - Deals extra damage on critical hits
    • Level 9 Action “Royal Flush”
      • Targets All Enemies
      • Ranged Attack
      • Remove Buffs - Removes beneficial status effects from the target
      • Causes Exposed
      • Deadly Crits

  2. Invisible Woman
    • Improved Actions
      • Class: Infiltrator
      • Passive Ability - “Invisibility”
        • 25% Chance to evade single-target attacks
        • If an attack is evaded in this way: grants a bonus to accuracy on her next attack.
      • Level 1 Action “Force Spheres”
        • Targets One Enemy
        • Ranged Attack
        • Stealthy - does not trigger counter-attacks or protect abilities
        • Deadly Crits - Deals extra damage on critical hits
      • Level 2 Action “Force Field”
        • Targets All Allies
        • Team Buff
        • Applies “Force Field”
          • Absorbs damage
          • Removed when attacking
      • Level 6 Action “Force Volley”
        • Targets All Enemies
        • Ranged Attack
        • Stealthy
        • Deadly Crits
      • Level 9 Action “Force Cage”
        • Targets One Enemy
        • Enemy Debuff
        • Applies “Force Cage”
          • Can only use actions that target self
            • If character does not have actions that target self, they lose a turn
          • Can’t Protect or Counter attacks
          • Can’t be hit by attacks
        • Subtle - Does not trigger most status effects
      • Uses “Force Field” as her default counter
    • New uniform - “Future Foundation Invisible Woman”
      • Uniform classes available: Blaster & Infiltrator
      • Uniform Passive “Reactive Shields”
        • Creates a shield when attacked
        • Does not overwrite other shields
          • For those who want more shield with their shield, this ability does not replace Invisible Woman’s Force Field
        • Uniform Passive “Share the Future”
          • Grants Reactive Shields to all teammates
        • Grants “Future Countdown” with two Future Foundation members
        • On round 4, grants “The Future is Now” - Increasing Attack and Accuracy by 35% for the remainder of the battle.
        • As of this update, Invisible Woman, Mr. Fantastic and Thing have Future Foundation alternate costumes.
  3. Emma Frost
    • Passive “Organic Diamond” no longer procs Diamond Form when another character Protects an attack
    • Organic Diamond no longer defends against psychic attacks. This should help Emma vs. Emma fights.
    • Several changes to Mental Anguish
      • Is removed after any action that is not a Quick Action
        • This means if someone rests, but gets extra turns later, they will not have to rest those extra turns as well
        • This also means that if someone takes damage from the Mental Anguish, they will not take additional damage on extra turns
        • Still cannot be cleared by using a quick buff such as Hawkeye’s Pinpoint Target
      • Now produces Mental Scarring if the target takes damage, making that target immune to Mental Anguish until their next turn
      • Now deals consistent damage against targets with different health
    • Unlock Potential now correctly removes debuffs only when first applied instead of preventing new debuffs from being applied
  4. Thing
    • Stonewall no longer protects against attacks that can’t be protected
    • Toughness from Future Foundation Thing’s Tough Guy buff now caps at 20 stacks
      • This is to solve an issue where very high stacks were causing damage increase rather than decrease
  5. Rogue
    • Ubiquitous Power (gained by using Absorb Power on a Generalist)
      • Now increases Rogue’s stats more
    • Infiltrator Power (gained by using Absorb Power on an Infiltrator)
      • Updated to reflect the changes to Combat Reflexes
      • Increases damage done by 30%
      • All attacks are Stealthy
      • Counters all attacks
  6. Human Torch
    • Fireproof no longer resists fire damage from Human Torch
      • This should fix infinite PVP battles of Human Torch vs. Human Torch


Mission and Item Updates
  • New tier of Isotope-8 added in the store
    • Iso-8 “Crystals” require agent level 100 to purchase
  • Defensive Experiment from the Pawn now caps at 20 stacks
  • This is to solve an issue where very high stacks were causing damage increase rather than decrease
  • Deploy and boss reward loot tables have been updated with better rewards! They are also more likely to drop level-appropriate gear and items for the agent
  • Boss and Epic Boss rewards can now be spun repeatedly after the defeat of a boss
    • Currently each respin costs 5 gold
    • The player keeps all items won by each spin
  • Spec Ops 2 extended till Monday
    • Unstable Iso-8 was accidentally turned off. This has been restored and a link on the Marvel: Avengers Alliance app page was added where users can receive 50 Unstable Iso-8.


PVP Updates
  • Updated matchmaking for PvP
    • Ranked matches in PVP should now match players that are much closer in Rating
    • This should usually fall within +/- 100 rating of the challenger
  • PvP Battle Reports now display the last 30 fights. (Up from 15)
  • PvP Battle Reports now show fights that have been initiated against you since you’ve logged in
    • Previously, the player needed to refresh the client to update the Battle Reports
  • PVP Ranked Daily Bonus XP now resets every night at the same time


User Interface Updates
  • The tooltip for characters is now wider
  • A majority of Statuses now properly display the correct number of turns a status lasts
    • These were incorrectly reporting one more than the number of turns
    • The actual duration for these statuses has not changed