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8/27 Patch Notes
Class Updates
- Infiltrators
- Updated class bonus
- Combat Reflexes
- Counters single-target or AOE attacks
- Increases damage done by 30%
- While active, all attacks are Stealthy
- Do not provoke counter-attacks
- Cannot be intercepted by Protect abilities
- Protect and counter effects do not work against Stealthy attacks
- Infiltrators now gain the Combat Reflexes buff both when attacking and when attacked by Tacticians
Hero Updates- Gambit - New Hero
- Class: Infiltrator
- Passive Ability “Wild Card”
- Chance to assist when an ally attacks or is attacked
- Grants one Kinetic Charge when Gambit assists via Wild Card
- New Status “Kinetic Charge”
- Increases chance to critical hit
- Not consumed by Bo Roulette
- Can be applied up to 4 times
- Level 1 Action “Bo Roulette”
- Targets One Enemy
- Melee Attack
- Grants Gambit 1 - 3 applications of Kinetic Charge
- Level 2 Action “Ace of Spades”
- Targets One Enemy
- Ranged Attack
- Causes Exposed (Defense reduced by 25%)
- Kinetic Release - Consumes one Kinetic Charge to grant an extra turn
- Level 6 Action “Ragin’ Cajun”
- Targets One Enemy
- Melee Attack
- Kinetic Burst - Consumes all Kinetic Charges to deal extra damage
- The more Kinetic Charges consumed, the more extra damage is applied
- Exploits Exposure - Deals extra damage against Exposed targets
- Deadly Crits - Deals extra damage on critical hits
- Level 9 Action “Royal Flush”
- Targets All Enemies
- Ranged Attack
- Remove Buffs - Removes beneficial status effects from the target
- Causes Exposed
- Deadly Crits
- Invisible Woman
- Improved Actions
- Class: Infiltrator
- Passive Ability - “Invisibility”
- 25% Chance to evade single-target attacks
- If an attack is evaded in this way: grants a bonus to accuracy on her next attack.
- Level 1 Action “Force Spheres”
- Targets One Enemy
- Ranged Attack
- Stealthy - does not trigger counter-attacks or protect abilities
- Deadly Crits - Deals extra damage on critical hits
- Level 2 Action “Force Field”
- Targets All Allies
- Team Buff
- Applies “Force Field”
- Absorbs damage
- Removed when attacking
- Level 6 Action “Force Volley”
- Targets All Enemies
- Ranged Attack
- Stealthy
- Deadly Crits
- Level 9 Action “Force Cage”
- Targets One Enemy
- Enemy Debuff
- Applies “Force Cage”
- Can only use actions that target self
- If character does not have actions that target self, they lose a turn
- Can’t Protect or Counter attacks
- Can’t be hit by attacks
- Subtle - Does not trigger most status effects
- Uses “Force Field” as her default counter
- New uniform - “Future Foundation Invisible Woman”
- Uniform classes available: Blaster & Infiltrator
- Uniform Passive “Reactive Shields”
- Creates a shield when attacked
- Does not overwrite other shields
- For those who want more shield with their shield, this ability does not replace Invisible Woman’s Force Field
- Uniform Passive “Share the Future”
- Grants Reactive Shields to all teammates
- Grants “Future Countdown” with two Future Foundation members
- On round 4, grants “The Future is Now” - Increasing Attack and Accuracy by 35% for the remainder of the battle.
- As of this update, Invisible Woman, Mr. Fantastic and Thing have Future Foundation alternate costumes.
- Emma Frost
- Passive “Organic Diamond” no longer procs Diamond Form when another character Protects an attack
- Organic Diamond no longer defends against psychic attacks. This should help Emma vs. Emma fights.
- Several changes to Mental Anguish
- Is removed after any action that is not a Quick Action
- This means if someone rests, but gets extra turns later, they will not have to rest those extra turns as well
- This also means that if someone takes damage from the Mental Anguish, they will not take additional damage on extra turns
- Still cannot be cleared by using a quick buff such as Hawkeye’s Pinpoint Target
- Now produces Mental Scarring if the target takes damage, making that target immune to Mental Anguish until their next turn
- Now deals consistent damage against targets with different health
- Unlock Potential now correctly removes debuffs only when first applied instead of preventing new debuffs from being applied
- Thing
- Stonewall no longer protects against attacks that can’t be protected
- Toughness from Future Foundation Thing’s Tough Guy buff now caps at 20 stacks
- This is to solve an issue where very high stacks were causing damage increase rather than decrease
- Rogue
- Ubiquitous Power (gained by using Absorb Power on a Generalist)
- Now increases Rogue’s stats more
- Infiltrator Power (gained by using Absorb Power on an Infiltrator)
- Updated to reflect the changes to Combat Reflexes
- Increases damage done by 30%
- All attacks are Stealthy
- Counters all attacks
- Human Torch
- Fireproof no longer resists fire damage from Human Torch
- This should fix infinite PVP battles of Human Torch vs. Human Torch
Mission and Item Updates- New tier of Isotope-8 added in the store
- Iso-8 “Crystals” require agent level 100 to purchase
- Defensive Experiment from the Pawn now caps at 20 stacks
- This is to solve an issue where very high stacks were causing damage increase rather than decrease
- Deploy and boss reward loot tables have been updated with better rewards! They are also more likely to drop level-appropriate gear and items for the agent
- Boss and Epic Boss rewards can now be spun repeatedly after the defeat of a boss
- Currently each respin costs 5 gold
- The player keeps all items won by each spin
- Spec Ops 2 extended till Monday
- Unstable Iso-8 was accidentally turned off. This has been restored and a link on the Marvel: Avengers Alliance app page was added where users can receive 50 Unstable Iso-8.
PVP Updates- Updated matchmaking for PvP
- Ranked matches in PVP should now match players that are much closer in Rating
- This should usually fall within +/- 100 rating of the challenger
- PvP Battle Reports now display the last 30 fights. (Up from 15)
- PvP Battle Reports now show fights that have been initiated against you since you’ve logged in
- Previously, the player needed to refresh the client to update the Battle Reports
- PVP Ranked Daily Bonus XP now resets every night at the same time
User Interface Updates- The tooltip for characters is now wider
- A majority of Statuses now properly display the correct number of turns a status lasts
- These were incorrectly reporting one more than the number of turns
- The actual duration for these statuses has not changed
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