Hi. I need an advice.
I play dwarf race and I've read some threads concerning goods production, One post really intrigued me she says she gain roughly 150k silver on an 8hr production.
My question is I am currently level 20. So far, metallurgy is my finished research for goods production.
Any suggestion for a more efficient goods production?
Any tips on what technology for goods production should i stop and focus on other tech trees?
Which goods production building should i build more?
And what is the rate of harvest per 2hrs or 4hrs or 8hrs?
Build as many as you can and select 2 days, when you will harvest you will make some real serious silver
2 days is not efficient.
Plus I am almost online most of the day lol. I can prolly come back every 4-6hrs and check on things
Yeah, do whatever works better with you always build the best goods buildings, try to finish all the goods researches and build 10 or 20 or the last one, it will help you to make a lot of money
alright will do. These research thingy really delay my progress. And not to mention during my "bugged research"
Anyways thanks for the advice. At least i have an idea on how to produce goods. Thanks!
No problem mate if you have any other question just post it or PM me
I wouldn't rush towards goods research. I think the most important should be picks, combat technology, then culture.
Generally, I only worked on putting in new goods buildings after I had my new culture buildings put in, and my culture needs straight with all the other buildings I added.
There's absolutely nothing wrong with using lower tech goods buildings for as long as you need to.
That said, try to squeeze in 5 minute contracts whenever you're available to collect them on time. That's where the most goods money is, assuming you can collect and restart regularly. You could also set 15/30 minute contracts and just raid a lot in between. You can get a lot of money AND experience that way.
1st. get as many allies as possible. Having more space for upgrades means you won't have to waste gold selling old buildings and leaves room for more good buildings. It also can give you many gifts, which the building ones that give culture, you can just sell.
2. Good are a bit less important tech. Probably more useful than housing, but less than culture/military/picks.
3. As for how many to build, it depens on your space, and your culture. Early, Sawmills provide a great bang for a little culture. But with lots of space and lots of culture buildings, you can use a lot of the more advanced buildings. But it relies on space, whixh relies on allies.
For my own part I build nothing but Grain Fields (the lowest goods buildings) because they cost so little Culture. That's because I find that I can build more Goods buildings since I don't need to have as many Culture buildings, and I have so many more that it seems to offset the per-building lower earnings. The more advanced Goods buildings earn more, but they cost a *lot* more Culture.
Culture cost is essentially an "ongoing" cost (or more technically an "opportunity cost"), because every 4 squares that you use to build Culture means that it can't be used to make silver via a Goods building.
So in my city right now it's mostly Grain Fields, with some Culture buildings and a smattering of other stuff. I use Storage a lot to rotate out military unit buildings, magic temples, etc. If I'm not actively building something, then it's in Storage.
Yeah. I stayed on mass quarries until I was 23 or so. It was pretty good.
Eventually the culture buildings start giving so much that it's more worthwhile to consolidate the good buildings. For less space, you might be able to get more money at the expense of more culture with the higher tech buildigns. However, you might be able to use that extra space for more culture buidlings and maybe even other production buildings, or residences, etc.