Please refrain from posting in different sections next time - you only need to post it once, in one section. Someone will reply eventually.
Originally Posted by stan-bas
Hi there, I'm going to try and answer your questions and explain a few things along the way.
1.) Every guild battle for the attacked will start at 150,00/400,000. You're the attacker, you have an unfair advantage already with the element of surprise - hence you will have a handicap. As for the defenders, their meter will look like 250,000/400,000.
2.) I disagree, gaining 250,000 points (or 150,000 on defence if neither team pushes back) is not that hard.
You have 12 hours to do so which is plenty of time too.
Enemies will reset 1 hour after your first target/beginning of the battle OR they will refresh for you to attack again if you defeat all opponents available.
3.) That would be a bigger advantage to the attacking side - defensive units do wear out, just very slowly and has some strange factors to it. The way it is now is perfectly fine (well not perfect but it'll do in my opinion).
You have to remember. Opponents near your level (and a little higher) will always yield you the most points to help contribute to the guild battle score. The first Guild to push the other back to 0 (or theirs to 400,000) will win.
Last edited by Valendaria; 05-01-2012 at 12:04 PM.
Reason: Added response to above quote to this post so that duplicate thread elsewhere could be removed.
Lvl 27 Elf.
Guild: Fairy Tail