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Thread: Guild Battle

  1. #1
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    Default Guild Battle

    Can Anyone help to explain how the guild battle works?

    I start a guild battle, the meter bar already unbalance I lost by 1/3 at the beginning (my member only 11 their 36), why they don;t make it start at the middle to be fair.

    I fight.fight and fight until the meter is now in my favored (more than half).

    But when time lapsed I loose. What's happened? Does the attack guild have full the meter,
    and only then can win? that's crazy, the meter is too long

    Why they don't calculate the winner based on score, the score all are my guild. They even don't retaliate and don't get any score.
    Yet I got "Lost by time".

    They have to make it also, when the defender run out of soldier it should out and not fight back. I kill so many soldier,
    yet when next attact at same player, seems no effect on defensive unit.
    Last edited by stan-bas; 04-30-2012 at 11:12 PM.

  2. #2
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    Quote Originally Posted by stan-bas View Post
    Can Anyone help to explain how the guild battle works?

    I start a guild battle, the meter bar already unbalance I lost by 1/3 at the beginning (my member only 11 their 36), why they don;t make it start at the middle to be fair.
    Because the side that starts the war has the advantage of surprise. If it starts smack in the middle, I could round up all my guildies, declare war, and have everyone start attacking immediately. The defending guild would lose before they even knew they were fighting us. From my experience, even when starting at 1/3, attacking guilds tend to win. My guild wins an aggressive war in 2-3hrs on average.

    Quote Originally Posted by stan-bas View Post
    I fight.fight and fight until the meter is now in my favored (more than half).

    But when time lapsed I loose. What's happened? Does the attack guild have full the meter,
    and only then can win? that's crazy, the meter is too long

    Why they don't calculate the winner based on score, the score all are my guild. They even don't retaliate and don't get any score.
    Yet I got "Lost by time".
    I've never encountered a loss by time expiry before, so I don't know. But having the winning guild win the war sounds fair to me.

    Quote Originally Posted by stan-bas View Post
    They have to make it also, when the defender run out of soldier it should out and not fight back. I kill so many soldier,
    yet when next attact at same player, seems no effect on defensive unit.
    That'll just be stupid. Don't forget this is a social game first and foremost. Most people play once or twice a day. If defenders took full casualties, most people would have their entire defence force wiped out in a few attacks. You know what the game does when that happens? That player becomes immune to attacks, for obvious reasons. If everyone on the opposing guild is now immune to attacks due to lack of soldiers, there will be no war to fight. The attacker will just lose by default as you noted earlier.

  3. #3
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    Quote Originally Posted by stan-bas View Post
    Can Anyone help to explain how the guild battle works?

    I start a guild battle, the meter bar already unbalance I lost by 1/3 at the beginning (my member only 11 their 36), why they don;t make it start at the middle to be fair.

    I fight.fight and fight until the meter is now in my favored (more than half).

    But when time lapsed I loose. What's happened? Does the attack guild have full the meter,
    and only then can win? that's crazy, the meter is too long

    Why they don't calculate the winner based on score, the score all are my guild. They even don't retaliate and don't get any score.
    Yet I got "Lost by time".

    They have to make it also, when the defender run out of soldier it should out and not fight back. I kill so many soldier,
    yet when next attact at same player, seems no effect on defensive unit.
    Please refrain from posting in different sections next time - you only need to post it once, in one section. Someone will reply eventually.

    Hi there, I'm going to try and answer your questions and explain a few things along the way.

    1.) Every guild battle for the attacked will start at 150,00/400,000. You're the attacker, you have an unfair advantage already with the element of surprise - hence you will have a handicap. As for the defenders, their meter will look like 250,000/400,000.

    2.) I disagree, gaining 250,000 points (or 150,000 on defence if neither team pushes back) is not that hard.
    You have 12 hours to do so which is plenty of time too.
    Enemies will reset 1 hour after your first target/beginning of the battle OR they will refresh for you to attack again if you defeat all opponents available.

    3.) That would be a bigger advantage to the attacking side - defensive units do wear out, just very slowly and has some strange factors to it. The way it is now is perfectly fine (well not perfect but it'll do in my opinion).


    You have to remember. Opponents near your level (and a little higher) will always yield you the most points to help contribute to the guild battle score. The first Guild to push the other back to 0 (or theirs to 400,000) will win.
    Last edited by Valendaria; 05-01-2012 at 12:04 PM. Reason: Added response to above quote to this post so that duplicate thread elsewhere could be removed.
    Lvl 27 Elf.
    Guild: Fairy Tail

  4. #4
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    How do you start a guild battle? Can only the guild leader do it?
    I am an Officer, and I dont see any option to start it.

  5. #5
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    Quote Originally Posted by Achillean View Post
    How do you start a guild battle? Can only the guild leader do it?
    I am an Officer, and I dont see any option to start it.
    Currently, only the Leader of the guild can initiate guild battles - the rest of the ranks have no use as far as I'm concerned.

    The only variable is that the ranks give different Silver rewards to your members - but there might be other factors.

    As the Leader I usually gain around 3-2xk (depending on who we beat), and Officers will gain a little less, Veterans a little less than Officers and members > newbies etc etc.
    Lvl 27 Elf.
    Guild: Fairy Tail

  6. #6
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    Quote Originally Posted by Yin View Post
    Enemies will reset 1 hour after your first target/beginning of the battle OR they will refresh for you to attack again if you defeat all opponents available.
    You don't HAVE to defeat them. You just need to raid them. Doesn't matter if you lose or win.

    Back on topic, IMO, Defense is easier.
    The Attackers will have to gain 250k points. However, you do not HAVE to defeat them, and get up to 400k points. You just need to SURVIVE.
    So, Defense doesn't have to do anything actually. Just attack at the same speed as they attack, or get a ton of points at once, and wait for your troops to come back. xD

  7. #7
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    Quote Originally Posted by ImSoBored View Post
    You don't HAVE to defeat them. You just need to raid them. Doesn't matter if you lose or win.

    Back on topic, IMO, Defense is easier.
    The Attackers will have to gain 250k points. However, you do not HAVE to defeat them, and get up to 400k points. You just need to SURVIVE.
    So, Defense doesn't have to do anything actually. Just attack at the same speed as they attack, or get a ton of points at once, and wait for your troops to come back. xD
    Yes, thanks for the correction.

    @Topic.

    For me, attacking is always the easier option - you can time your attacks and gather up your members.
    For me, guild battles do not usually last for longer than 30 minutes. Faster ones will take around 10 minutes. Whereas the guild you're attacking will be taken back by the element of surprise.

    Don't forget, you say you JUST need to survive, but guild battle duration can go on for 12 hours. So unless the guild attacking you is not prepared or you by chance have more players online to push them back, it will become a drawn out battle withering both sides troops.
    Lvl 27 Elf.
    Guild: Fairy Tail

  8. #8
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    10mins guild battles? Looks like top tier guilds are extremely organised.

  9. #9
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    Quote Originally Posted by Arcenciel View Post
    10mins guild battles? Looks like top tier guilds are extremely organised.
    Or they just play alot - 20 hours a day trying to get a good level :P

  10. #10
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    Quote Originally Posted by Arcenciel View Post
    10mins guild battles? Looks like top tier guilds are extremely organised.
    Well, there are many "cheats" and underhanded tactics (not my Guild) which went on pre-patch.

    I joined AoM mid April, so I guess you can say I'm a late-comer compared to many of the players who joined in the early stages.

    I want you to take a close look at the top tier guilds Arcenciel, VIEW them and check out their offensive/defensive records. I'm sure that you'll find a lot of the wins came for DEFENCE. I was going to create a new topic to explain why that is, but I guess since there's not many forum-viewers/members of AoM here, I'll just post it right here, right now.

    Pre-patch (the latest one and maybe one before), changed the way Guild Battles worked. Before, you could attack the same guild pretty much as many times as you desired (Now, it has a cooldown after your attack - above 24 hours as far as I'm concerned), which a lot guilds (especially some the the "top ranked" ones) exposed. They created a guild using sub accounts and attacked their main Guild over and over again, FORFEITING each attack.

    Which means, they could gain a win at least every minute repeating this stage to level up their Guild (for the benefits of having a higher Guild level). If you sort Guilds by LOSSES, you can see what I mean, and how that proves what I'm trying to get across to you.

    EDIT: This could work the other way too, they could attack the fake/sub Guild and have them forfeit (but that would take a little bit more effort than the suggested method above).

    --------

    As for Guild Battles, we average around 20 minutes, some over, some under. And the fastest ones around 10 minutes, except for one stupid guild which attacked us and forfeited almost instantly. I would say, organisation is important, but having active guild members willing to participate in Guild Battles, is what made Fairy Tail the Guild it is today. =]
    Lvl 27 Elf.
    Guild: Fairy Tail

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