View Full Version : Building an Attacker
lipphil
12-14-2011, 03:39 PM
So what sort of stats do you think an attacker should have if you are more concerned about winning fights and not as concerned about TD's or bounty hunting?
My thoughts are enough energy to do all the events with mocha boosts. The highest energy event takes 258 energy, but it has lots of prereq essentials. Realistically, you probably can't do that event more than once a day. Using two mochas will get a 70% energy boost. 258/1.7 = 152 energy is the max ever needed.
I like to be able to use 2 chocolates at a time so I spend less time in the swag tab so 10 stamina.
I also like to do IMs. My attacker currently has 138 confidence, but I take huge hits each time. I've TD'd myself pitching in!. I'm not sure what the optimal confidence would be to prevent that.
My level 119 has a little over 300 charm and 10 popularity. I made this mini with the goal of being able to beat defenders at the high levels. I know there are level 200s with 400-500 popularity (maybe more). I fall in the middle of the spectrum as far as boarders go (253). In order to accomplish this I'm going to need 500+ charm.
Is there really even a point in putting more SP into popularity? If I want charm high enough to beat the tough defenders, I'm pretty much going to lose any time I am attacked, and I'm going to lose all of the confidence between the two characters.
AmyDeHP
12-15-2011, 06:01 AM
A fighter, only a fighter not a bounty hunter, should be concerned about both sides. If it was for a bounty hunter I would have said only charm but that's not the case.
You just calculated the maxes you would need during your game experience. Good for you. But I wouldn't advise you any confidence less than 300. Someone might be able to TD you by one attack if they're strong enough and you're only 138.
Of course, put more, much more sps into popularity. That's what everybody (( except a BH )) does/should do. You can choose a person you attack making sure they're weaker than you, but you can't choose who attacks you. So your defense should be higher than your charm.
lipphil
12-15-2011, 06:52 AM
The problem with putting more points in popularity than in charm is that you can't beat the good defenders then. Sure you can pick on the weak characters, but my main can already do that. At level 200 she has 350ish popularity and 175ish charm (weak...I know, didn't know what I was doing and I have too much stamina and confidence). I'm looking to build a mini that can beat characters my main cannot.
What I'm really curious about is whether there is a point to having say 150-200 popularity vs. 10. Either way, I will lose the fight. At 10 popularity I'm going to take 40 damage a hit and my opponent will take 1 (assuming 138 confidence). At 200 popularity, I might take something more like 25-30. I suppose the key is to get it that most characters can only do 29 damage a hit so when I am just out of the spa by 1 point, I don't get TD.
I'm guessing that an attacker will always beat another attacker. A defender will never beat a defender. My goal is to build an attacker that can beat defenders.
I'm also slowly working a defender up that has no charm/stamina/confidence whatsoever and just enough energy to be able to do all the events. Then everything else is in popularity. That's a slower and more arduous process as it much harder to get money to fully glam. This one should be able to weather attacks from larger houses and higher level players.
Jimmyrop
12-16-2011, 07:33 AM
I mean you want to build a character that can beat tough defenders. You have to make choices in the game. If you are concerning about winning fights than you are not going to beat defenders because of the amount of skill points needed in popularity. If you want to do so you will need to max out your fighting team and have a lot of LE items.
I have a sister who claimed to have a charm character, but she also has more than 2,200 confidence. She can sometimes beat people on the Queen Bee list like dealing 64 damage and taking 55 damage to herself because of her charm. She can sometimes take down people on the Queen Bee or Most Vicious list (of course she cannot win against them).
Since being level 150 her fight stats had gone from moderate to bad and worse. She used to have a fight stat of 4:1 on her favor and yesterday it went down to almost 1:2 dog (that means 2 fights lost per won). It actually like 12,865 wins to 23,511 losses. The day before it was about 1:1.4 dog.
You can be a purely charm character if you want. That's your choice. But if you're concerned with your stats and you want them to look pretty, you're going to want a ton of skill points in pop, especially if you want to get to a really high level. You will constantly be TDed if you don't have any pop because people will just keep attacking and attacking and attacking. If you don't care about that, it's fine. Like I said, it's up to you and what you want out of the game. But that may be something to think about.
lipphil
12-16-2011, 12:19 PM
Right now, I'm enjoying being able to beat people 50 levels higher than me. I know that the fighting landscape changes alot in the upper levels, and the people I attack are more likely to be actively playing and attacking back.
@Sara, I suppose what I really want out of this character is someone who can retaliate against people who my main (Organizer) can't beat. I also
misschelsea
01-01-2012, 04:36 PM
I just wanna understand the formula for creating a character. Should your charm always be a little lower than you pop. and why? Should you put more of your skill points to energy? What about confidence? Are there any black and white answers? AND if so WHERE DO I GO?
lipphil
01-02-2012, 03:14 AM
I just wanna understand the formula for creating a character. Should your charm always be a little lower than you pop. and why? Should you put more of your skill points to energy? What about confidence? Are there any black and white answers? AND if so WHERE DO I GO?
It depends on how you want to play the game. The way I see it, there are a handful of character types:
-organizer: high energy, popularity is probably secondary
-defender: gains influence by being attacked and winning...its a slow moving build and harder to make money. High Pop (level x2 to x3) and medium confidence (so you are out there to get attacked)
-attacker: high charm
-bounty hunter: high charm and confidence
Then there's hybrids of all of them. The traditional formula was to have your level x1.5 or x2 in popularity. So if you are an attacker, you need to be able to over come that.
Even if you are an organizer, you really don't need more than 153 energy. The event that takes the most energy is 258 so if you just use two mochas when you are at full energy you'll have enough to do it.
You really don't need to buy any stamina. There's an event that gives you an item that gives +3 stamina. That puts you at 7 so you can use a chocolate bar here and there.
I recommend that you make at least two minis to farm BPs/boarders. Get one to 50 stamina and one to 2000 confidence...those levels are really a waste, but its nice to get the achievements. Then just dump the rest into energy.
Jimmyrop
01-02-2012, 03:45 AM
It depends on how you want to play the game. The way I see it, there are a handful of character types:
-organizer: high energy, popularity is probably secondary
-defender: gains influence by being attacked and winning...its a slow moving build and harder to make money. High Pop (level x2 to x3) and medium confidence (so you are out there to get attacked)
-attacker: high charm
-bounty hunter: high charm and confidence
Then there's hybrids of all of them. The traditional formula was to have your level x1.5 or x2 in popularity. So if you are an attacker, you need to be able to over come that.
Even if you are an organizer, you really don't need more than 153 energy. The event that takes the most energy is 258 so if you just use two mochas when you are at full energy you'll have enough to do it.
You really don't need to buy any stamina. There's an event that gives you an item that gives +3 stamina. That puts you at 7 so you can use a chocolate bar here and there.
I recommend that you make at least two minis to farm BPs/boarders. Get one to 50 stamina and one to 2000 confidence...those levels are really a waste, but its nice to get the achievements. Then just dump the rest into energy.
I have observed some of the builds. For stamina it may be better to buy 1 stamina for 2 skill points to put you to 8 stamina for the use of chocolate bar and reduce the chance of wasting stamina. It is also possible to get to 50 on the main character due to the Intramural or even Philanthropy events in study abroad, so you may not really need another mini.
For popularity I believe you should have at least twice your level no matter what (combined with a maxed out fighting house, including maxed out boarders if necessary). Then you can think about getting your energy up. My level 140 main has 258 energy which was made a few levels ago and therefore I don't even need mochas but is not quite a good defender (I only have just more than 2.2x and looking for 2.5x of the level but will take me forever, if 41 of my energy were in popularity I would be a decent defender).
Strategically it is not possible to have 200 energy if you have 2000 confidence because you still need the popularity skill points as well (because you will still need to get the popularity to 2x level before getting more energy, or charm). Of course just like what they said you can use mochas (maybe even more than 2 at a time) to help you to do the events that have crazy energy requirements. Normally you can have about 120-130 energy for each mini and you can still get to 258 with about 4 mochas.
Divarama
01-02-2012, 11:36 AM
I have a moderate attack character like you are talking about...her stats are OK, certainly not great....about 75% wins. With her I have about a 350 confidence, and 3 times as much pop as I do charm. Remember, attackers have an advantage, so to keep from losing every fight when you defend (at at the upper levels, you will be repeatedly attacked), you have to put points into pop. Which means that you aren't going to have the best attack character. To have a top of the line attack characters, you are going to be losing many, many fights when you are attacked.
If you want pretty stats, the trick is to put everything into pop. I have 1 character like this, and her stats are superb, about 99% wins. With her, I put *nothing* into confidence or charm. If you want a character that people will TD off of, then you would have to add some points to confidence. Because her pop is so high, she's never been TD's, except on the black list (and when I've accidently TD'd her into intramurals :0 )
I think the best stats I'd ever seen was someone's character on My Space who had like 100,000 wins and only 9 loses....those stats weren't maintainable however, as the high level she got, the more she was attacked, and she now has considerably more loses (but still super-fantastic stats)
Ultimately, its impossible to have a top of the line defense AND attack character (even if you pour tons of real money into the game, there will be someone else doing the same who will still be able to beat you.)
Jimmyrop
01-03-2012, 03:22 AM
If you want pretty stats, the trick is to put everything into pop. I have 1 character like this, and her stats are superb, about 99% wins. With her, I put *nothing* into confidence or charm. If you want a character that people will TD off of, then you would have to add some points to confidence. Because her pop is so high, she's never been TD's, except on the black list (and when I've accidently TD'd her into intramurals :0 )
With such a high popularity and no confidence or charm, you may probably have low energy as well in order to have such stats.
I think the best stats I'd ever seen was someone's character on My Space who had like 100,000 wins and only 9 loses....those stats weren't maintainable however, as the high level she got, the more she was attacked, and she now has considerably more loses (but still super-fantastic stats)
I have a level 82 mini with 12,311 fights won and only 44 fights lost. Not quite impressive as the Myspace character that you described. Yes but I still have to put points into popularity. This kind of stats is most likely padded. I will probably be in the same boat as that character.
Ultimately, its impossible to have a top of the line defense AND attack character (even if you pour tons of real money into the game, there will be someone else doing the same who will still be able to beat you.)
No matter how the stats of the LE items inflated, it is still impossible to have such crazy attack and defense stats compare with other people who do the same. Inflating the stats of the LE items can beat casual players who don't have LE items easily no matter how much charm or popularity skill points they have or even TD them if they don't have high enough confidence levels.
However, florence is one of the few people who have a top of the line character. This is because she glitched massive thousands of skill points for all stats. To imagine how hard she hit me, she could hit me 58 damage out of my 200 confidence when my main character was on the burn list. That's like attacking someone who have next to no sisters in their house. I think she may actually have 4,000-5,000 for charm or popularity skills.
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