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View Full Version : What mana buys should i consider?



wilbur07
06-04-2012, 06:57 PM
I have upgraded to level 3 knights and level 4 lightning temple, but I don't know what I should buy next with my one mana. I have options of level 5 conscripts, level 5 slingers, level 5 soldiers, level 3 swordsmen, level 4 ice temple, level 4 fire temple, and 3 mana for level 3 grandfather watch tower.

I have level 3 cavalry, level 3 enchantress coming up which will need mana.

Any ideas?

pinzig
06-04-2012, 07:48 PM
One thing to consider is that mana spent to upgrade troops is good for all future troop buildings (you don't have to upgrade each barracks seperately, once one is upgraded, all future troops of that type are built to that level) - on the other hand each individual temple requires mana to upgrade (if you build say, a level 5 lightning temple, the next lightning temple you build will be level 1, and require each individual upgrade just like the first - there is no relation between the two).

Additionally, defensively speaking, upgraded troops will fight better when you are raided, and when you are in arena pvp, niether of which allows you use of spells.

Achillean
06-05-2012, 05:36 AM
as a human, Cavalry is the single most important unit you have in your arsenal. Do not bother upgrading Soldiers, Slingers or Swordsmen. You will simply stop using those units at all.

ImSoBored
06-06-2012, 04:46 PM
as a human, Cavalry is the single most important unit you have in your arsenal. Do not bother upgrading Soldiers, Slingers or Swordsmen. You will simply stop using those units at all.

Actually, Soldiers are incredibly useful.

Try using Cavalries with Soldiers. Soldiers may be weak as a single unit, but incredibly strong in groups.

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Use the mana on Cavalries FIRST. That is your most important troop.
If you have a few mana left, upgrade the soldiers.
After that, spend it on spell temples.

You already made a mistake leveling the Lightning Temple to level 4. Energize is kinda useless.
I use Static, Fire Blast, and Avalanche.
Just use the Mana on the Ice Temple. Don't upgrade any temple to level 5. It's not worth it.

Try to get multiples of each temple for the spells.

wilbur07
06-08-2012, 12:14 PM
Energize is pretty useful when you want to finish the boss off quickly, just cast it on your ranged troops for extra attacks/damage.

I notice all your spells are damage spells, isn't static, fireblast, and avalanche redundant?

ImSoBored
06-08-2012, 04:09 PM
Energize is pretty useful when you want to finish the boss off quickly, just cast it on your ranged troops for extra attacks/damage.

I notice all your spells are damage spells, isn't static, fireblast, and avalanche redundant?

Damage spells own everything else... You see an army of Clerics + Wizards... 3 Damage spells destroys all of them. ALL.

All the other spells are useless anyways.

Finishing the boss is no problem for me.. Bunch of Cavs and a few medics can finish it off fairly quickly without losing any cavs.

Using support spells are pointless. They add no - little effect... :)

Paper
06-08-2012, 05:37 PM
I don't think that's true at all.
That sounds a lot like people only building Pokemon with only direct damage moves.

I only use nukes for taking out healers behind tanks or softening up elf ranged dps. All those spells do otherwise is add damage you would have been doing on your own anyway. In most situations, you're only using spells to save you a few seconds of doing damage with your units. They're nice, because they're easy to use and give quick and tangible results, but I don't think they're as clearly better as you might think.

Ice armor is great, because it bulks up the front of your army so much. The units stay alive longer, helping you mass a huge ball upfront sooner and even saving you some silver and pop in rebuilding them. You can overwhelm a lot of things much easier than you might expect just by spawning a massive amount of 10 crystal units and dropping an ice armor on them. For dwarves, at least, the extra armor really helps you build up the proper composition in time.
Things like shock and energize are also great. For 30 seconds, you can reduce the attack speed of a bunch of enemy units or increase that of your own. Keep in mind that attack speed also determines how quickly something advances, in that units only move when their attack animations are over in addition to the DPS change of the attacks themselves. If you change the attack speed of a bunch of slow attacking units, like cannons or wizards, you'll drastically change their pushing speeds. Furthermore, this also affects healing speeds. A nuke might save you some time, by increasing your damage output, but energize can do that in addition to helping keep things alive by increasing your healing output. You do more damage, and effectively take less too. Also, with 30 whole seconds of extra damage/ healing, you might accomplish a lot more pushing than a single burst could provide.
As a dwarf, I think you'd be remiss to not bring power picks. They help immensely when trying to break out of a contain.

ImSoBored
06-09-2012, 04:23 PM
I don't think that's true at all.
That sounds a lot like people only building Pokemon with only direct damage moves.

I only use nukes for taking out healers behind tanks or softening up elf ranged dps. All those spells do otherwise is add damage you would have been doing on your own anyway. In most situations, you're only using spells to save you a few seconds of doing damage with your units. They're nice, because they're easy to use and give quick and tangible results, but I don't think they're as clearly better as you might think.

Ice armor is great, because it bulks up the front of your army so much. The units stay alive longer, helping you mass a huge ball upfront sooner and even saving you some silver and pop in rebuilding them. You can overwhelm a lot of things much easier than you might expect just by spawning a massive amount of 10 crystal units and dropping an ice armor on them. For dwarves, at least, the extra armor really helps you build up the proper composition in time.
Things like shock and energize are also great. For 30 seconds, you can reduce the attack speed of a bunch of enemy units or increase that of your own. Keep in mind that attack speed also determines how quickly something advances, in that units only move when their attack animations are over in addition to the DPS change of the attacks themselves. If you change the attack speed of a bunch of slow attacking units, like cannons or wizards, you'll drastically change their pushing speeds. Furthermore, this also affects healing speeds. A nuke might save you some time, by increasing your damage output, but energize can do that in addition to helping keep things alive by increasing your healing output. You do more damage, and effectively take less too. Also, with 30 whole seconds of extra damage/ healing, you might accomplish a lot more pushing than a single burst could provide.
As a dwarf, I think you'd be remiss to not bring power picks. They help immensely when trying to break out of a contain.

Ice Armor barely helps at all o_O
And having 3 Damage spells can take out an entire army of troops. Fire Blasts + Avalanches can take out all those pesky healers, and conjurers or wizards.
I got like an 8.9k score on an elf because of those spells.

I had level 4 miners, and he had level 5 miners. BUT I used spells and I won him badly.

I played at x4 speed just so my miners can reach the crystals (I only did x1 for the first time. LOL)
Then I turned on x1, and I saw Sharpshooters + Wizards + Clerics. I used fire Blast and Avalanche to destroy them. They all died
Then I sent a few Cavalries with medics and soldiers, and saw about 3 Sharpshooters with a few guards and one elite. I used a Static, and the Sharpshooters were half dead.
My cavalries and soldier charged up, and killed the hero.
Having 3 AoE spells are way more useful then having what ? A 10% defense bonus?

Energize is Useless. By the time you troops kill the enemy troops, half of your troops are already dead. Whereas you can use the spells ahead of time to KILL the enemy troops. Support spells are the least effective.

So, if you use a spell slot on Shock, you would reduce their attack speed right?
I rather use a Fireblast and kill all those troops. Why take damage when you can kill them right at the spot losing nothing?