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RobertB
06-02-2012, 07:15 PM
I have seen it said (and know from personal experience) that Wolverine compared to the other 90 cost heroes just doesn't quite cut the mustard. How would you fix it? Here are my personal suggestions.

I would implement an ignore defense element to his adamantium strike and turn his healing factor into a quick action. While both of those are ok right now I honestly think that the Adamantium Strike is lacking when you compare it to his Brutal Slash. Sure Brutal Slash does a whopping 30 damage less or so but I get the ravaged debuff with it. That turns all those bleeds into double the damage and a 5 bleed for double more then makes up for the 30 damage I lost using the ability. Healing Factor is another one of those that could most definitely use a slight oomph for being a level 9 skill (compared to all the other 9 skills) and I think making it a quick action and leaving everything else regarding it as is would give it that oomph.

Hopefully we can figure something out to make him better because no matter how much I have used him (and I have used him a lot lately) he just doesn't cut it when you compare him to the other 90s.

Killua Zaoldyeck
06-02-2012, 07:17 PM
I thought Wolverine was the sturdiest of all the heroes. So hard to take down. -_-'

Kaewin
06-02-2012, 07:20 PM
He needs lots of counselling and to be shown that he matters and killing all his problems might nit be the best way to solve problems. Maybe he could take up knitting?

Shuichi
06-02-2012, 07:22 PM
making him not 90cp would fix it.

Tapititon
06-02-2012, 07:23 PM
He's easy until he decide to do his rapid healing.

the_hunter
06-02-2012, 07:27 PM
add tenderize to brutal slash
make immune to bleeding and poison as passive
make rapid healing prevents him from dying. wolvie stays on 1 hp while keep regenerating until the duration is up.

Strider the Rogue
06-02-2012, 07:30 PM
add a new "limited edition" uniform for him with new abilities? :p

Gab35
06-02-2012, 07:45 PM
Passive counter-attack ability. Everybody will be bleeding because of that. If they stop attacking Wolverine, he just heals. If they don't, bleeding stacks.

Kenorv
06-02-2012, 07:47 PM
If Wolverine wasn't so popular then he probably never would have been one of the most expensive heroes in the first place. I really wish that they'd redo the cost of the heroes and base them on how good they actually are. I mean Ms. Marvel and She-Hulk are just 15cp while Wolverine is 90. One could make the argument that they're all pretty similar in power in MAA but yet MM and SH are two of the cheapest(you can even get one of em for free) while Wolvie is is one of the most expensive. Makes no sense. Let's base their cost on their actual usefulness.

And while we're at it, let's make the top tier in MAA the same as the top tier in the comics. I mean if they're going to have Phoenix and Dr. Strange in MAA then they need to better represent their true abilities. Both are top tier in the comics at least compared to the other heroes in MAA, and Phoenix especially is really weak in MAA. But if not then at least price them based on how good or bad they are. If Phoenix is going to suck then let her suck for 15cp instead of 48. But that's just my opinion.

ThirteenWolves
06-02-2012, 07:49 PM
Lol, why would you cut mustard?

Agent Red Purifier
06-02-2012, 07:56 PM
I kind of laugh every time when wolverine gets affected by bleeding. I think his rapid healing should be at level 3 not level 9.

Squiddytron
06-02-2012, 08:08 PM
He needs an AOE.

Yoonarsha
06-02-2012, 08:26 PM
Just off the top of my head, I'd probably adjust the stamina cost of his offensive moves. He eats up too much Stamina for what he is. Also I think his defense should be a lot higher than it is. He's a 5'3'' 300lb guy because of his adamantium skeleton, it should hurt when somebody hits him. He is in desperate need of a better passive. Adamant is straight up horrible and should barely make it onto a 15 cp hero, much less a 90 cp hero.

Here's how I would have him look with a revamp

Berserker Frenzy - same damage, same number of hits, lower stamina cost, still cause 2x bleeding, but add an ailment "Have your scent" which would work like Luke Cage's "In Your Face" but would be permanent. (basically, every time that enemy attacks Wolverine, he would counter back with Berserker Frenzy, for those who aren't familar with Luke Cage).

Brutal Slash - this would become Wolverine's L2, instead of his L6, no changes would be made to it, except a slight decrease in stamina cost.

Adamantium Claw would be replaced with Canadian Ninja - This new L6 would have a slight boost in damage over what Adamantium Claw had in damage (15-20%) but would be a stealthy attack, exchange high crits for deadly crits, and have a stun chance. This move should have a 2 round cooldown, and probably have a slight increase in stamina cost.

Healing Factor (which should never have been the name of his passive and L9) would be replaced with Berserker Rage - Wolverine's Rapid Healing, will still go off, but Wolverine will also have a major boost to his attack (20%) and will be immune to added status ailments, but Wolverine will be inflicted with "Berserk" status for two rounds, in which he will attack an enemy at random, but with guaranteed to crit on all hits.

His passive healing factor should have an added effect of removing negative status effects after 1 round. Adamant, can stay the same, but it is already one of the most useless passive abilities in the game.

I think with those changes, Wolverine could finally be worth the 90 CP he costs, and deserve his place as one of the "Big 5" in the game.

Mike_07
06-02-2012, 08:43 PM
People have already been suggesting/complaining on how to buff him, why won't the devs do something.

I would like to partner up Wolvie with Spidey to see how it goes.

RobertB
06-02-2012, 08:56 PM
I really like the suggestions Yoonarsha and would love to see them in action.

draven559
06-02-2012, 09:00 PM
The entire issue with ALL of the characters... and the game in general is something I have come to understand about MAA, this has not been created by those who love the Marvel Universe and all it contains, it is created by those who love MONEY!!! Although I DO understand how this and all FB game are driven by the fact that they must make money to survive, give us something that MEANS something and has function or purpose, and fix the issues over toss out more very overpowered (and overpriced) weapons! I don't mind buying gold giving them money to buy the limited suits, and would not at all mind spending gold on limited characters or even some types of "power up" items.
But back to my main push, if someone was creating this for the love of Marvel they would have put more care and love into each character, but the problem mainly is the attempt to balance PvP and the normal game, which has plagued any game that attempts to combine these and force the two to mesh and live together... look at huge games like World of Warcraft which attempts to do it with so much issues they can't figure out, why would it work with this?

RobertB
06-02-2012, 09:07 PM
The entire issue with ALL of the characters... and the game in general is something I have come to understand about MAA, this has not been created by those who love the Marvel Universe and all it contains, it is created by those who love MONEY!!! Although I DO understand how this and all FB game are driven by the fact that they must make money to survive, give us something that MEANS something and has function or purpose, and fix the issues over toss out more very overpowered (and overpriced) weapons! I don't mind buying gold giving them money to buy the limited suits, and would not at all mind spending gold on limited characters or even some types of "power up" items.
But back to my main push, if someone was creating this for the love of Marvel they would have put more care and love into each character, but the problem mainly is the attempt to balance PvP and the normal game, which has plagued any game that attempts to combine these and force the two to mesh and live together... look at huge games like World of Warcraft which attempts to do it with so much issues they can't figure out, why would it work with this?

This isn't so much about the fact that this was done for the love of the money because that is what companies are there to do, make money. This thread was done to get Wolverine up past Sif and Daredevil where he should be. Sif and DD are both arguably better then Wolverine in the scrapper role which is already an underused role to begin with even in PvE (at least for me it is I have been forcing myself to use Wolvie so that way I could make an informed decision) and while I made some suggestions earlier I think Yoonarsha had some good ones as well. His level 9 ability is about as good as Doctor Strange's level 2. His level 2 is worthless compared to his level 1 and 6. Wolverine is as gimped as Ambush Bug from DC only with out the cool smarmyness that comes with him.

hugemistake
06-02-2012, 09:58 PM
Oh yes, Id like to add.. Give him deadly crits on his adamantium claws and a bleeding X4 and ravaged on his brutal claw. These will make him imba and no one will complain about him being a rip off.

PotKettleBlack
06-02-2012, 09:59 PM
Make his L9 a quick action.

draven559
06-02-2012, 10:19 PM
I agree that Wolverine needs a big boost, he is my favorite of the Marvel characters and I am afraid to say one of the weakest of all of the characters at high end play.

archmage3706
06-02-2012, 10:23 PM
i used to face wolvie a lot in PvP & it's pretty easy to beat him.

now that i recently unlock him (level 5), it's pretty hard for him to hit hard..it's possible with offensive accelerator or pair him up with thor.

SamuraiSippy
06-02-2012, 11:39 PM
i used to face wolvie a lot in PvP & it's pretty easy to beat him.

now that i recently unlock him (level 5), it's pretty hard for him to hit hard..it's possible with offensive accelerator or pair him up with thor.

I think Wolverine was honestly put in this game just to KO Spiderman.

Even then they gave Spiderman a Bruiser suit *grins evily*.

BlindThief
06-03-2012, 02:59 AM
Rapid Healing should be a Quick Action and a 2 round cooldown. Brutal Slash and Adamantium Claw should be one and should obviously inflict bleeding and ravaged. And I think he might be good if he had a Protect ability.

NiteOwl
06-03-2012, 03:10 AM
I'd take him to the vet... worked on my dog anyway. 'Course he gave me evil looks when he thought I wasn't watching for a while after...

KaitoDash
06-03-2012, 04:25 AM
- Decrease his Stamina consumption
- Passive: Immune to Poison and Bleed
- Buff Healing Factor output for both active and passive
- Add Deadly Crits to Adamantium Claw
- Add Exploit Bleeding to every attacking skills
- Rearrange the slots to Berserker Frenzy > Brutal Slash > Healing Factor > Adamantium Claw

WOW! He has become amazing.

Fireball
06-03-2012, 04:31 AM
- Decrease his Stamina consumption
- Passive: Immune to Poison and Bleed
- Buff Healing Factor output for both active and passive
- Add Deadly Crits to Adamantium Claw
- Add Exploit Bleeding to every attacking skills
- Rearrange the slots to Berserker Frenzy > Brutal Slash > Healing Factor > Adamantium Claw

WOW! He has become amazing.

A little too amazing in fact.

The suggestions that would be enough are:

- Decrease his Stamina consumption
- Passive: Immune to Poison and Bleed
- Add Deadly Crits to Adamantium Claw
- Rearrange the slots to Berserker Frenzy > Brutal Slash > Healing Factor > Adamantium Claw

He could also use a slight buff in accuracy.

raggster
06-03-2012, 04:33 AM
I would implement an ignore defense element to his adamantium strike and turn his healing factor into a quick action.

Previously suggested, and previously suggested. I hope Playdom is paying attention. =)

raizuken
06-03-2012, 04:35 AM
Buff base stats, reduce stamina costs by 8-12 points each. Make healing factor a passive. Adamant- immune to fear bleeding, poison, bio feedback

katrina88
06-03-2012, 04:35 AM
How would i fix wolverine ??? .... nerf thor spiderman hulk captain america and daredevil :p .

Well wolvie is nice he has nice abilities but he is just not so popular cause very few use scrappers plus he isn't the one hit overkill skill player OR the all kind protection hero , he is single target good dmg but after some time and debuff stacking damage dealer . I don't think his L9 needs quick action its nice as it is and heals pretty nice . His abilities also deal good dmg and he can stacks bleed pretty easily . Especially if you have one avenger in team or you use tactical strike you can achieve 4-5 bleed stacks on enemies quite fast and if you pair him with mockingbird that exploits bleed and does bonus damage with every bleed OR sif that can use ravaged and place tenderize ( increase slashing attacks damage , you can achieve that way quick debuff stacking and dmg .
I think wolvie could be quite decent in the right team formation and doesn't need major changes , what they can do perhaps is reduce his stamina needs cause he runs out of stamina quite fast .


add tenderize to brutal slash
make immune to bleeding and poison as passive
make rapid healing prevents him from dying. wolvie stays on 1 hp while keep regenerating until the duration is up.

I like very much the idea of the 1 hp - prevention drom dying
I don't quite like the idea of immunity think it will be too much , thor had in the comics and series some immunities to some statuses like radiation BUT wolverine isn't immune to the he just has high regeneration , so definitely no to immunity .
What i propose is to add a debuff duration deceasing factor > regenerating powers reduce bleed , burn , poison etc etc by 1-2 turns of the original duration ...not full immunity but definitely less damage taken . And healing factor can remove them being either quick action or not ( but still don' think its needed that much the quick action .
I don't know about adamantium claw with deadly crits , it seems too much concerning the high damage and crit of the ability perhaps add tenderize OR the tenderize to brutal slash as hunter said .

NiteOwl
06-03-2012, 04:42 AM
How would i fix wolverine ??? .... nerf thor spiderman hulk captain america and daredevil :pDat funny!

PotKettleBlack
06-03-2012, 03:04 PM
I agree that Wolverine needs a big boost, he is my favorite of the Marvel characters and I am afraid to say one of the weakest of all of the characters at high end play.

The thing is, he is essentially a neighborhood level hero with an omega class power (healing) that doesn't play with others (can't transfer his healing) and doesn't do damage. Minus his healing, he is a low power guy. Enhanced senses (non-offense, not team friendly) and claws (low damage compared to, I dunno, being hit by the Hulk or burned by the Human Torch). Neighborhood hero with omega class power that is useless in this format, and omega class and beyond popularity.

Wolverine should not really be good at high level play. Neither should Spidey. That's Hulk/Thor/Torch/Ms. Marvel territory. Cap belongs because his leadership is unparalleled in the Marvel Universe.

RobertB
06-03-2012, 03:39 PM
The thing is, he is essentially a neighborhood level hero with an omega class power (healing) that doesn't play with others (can't transfer his healing) and doesn't do damage. Minus his healing, he is a low power guy. Enhanced senses (non-offense, not team friendly) and claws (low damage compared to, I dunno, being hit by the Hulk or burned by the Human Torch). Neighborhood hero with omega class power that is useless in this format, and omega class and beyond popularity.

Wolverine should not really be good at high level play. Neither should Spidey. That's Hulk/Thor/Torch/Ms. Marvel territory. Cap belongs because his leadership is unparalleled in the Marvel Universe.

Foot long claws covered in a substance that only a very few in the Marvel universe can deal with and can slice through everything and you think that he is good the way he is now? Do you know how the Hulk beat him? His healing factor (that is even better then Wolverine's) and unstoppable rage. Spider-Man has taken down FIRELORD. A herald of Galactus and you are calling Spider-Man a street level to? Wolverine has fought the Phoenix force, Apocalypse, Guardian, heck for that matter the ENTIRE SHI'AR EMPIRE, and you are calling him street level? There is a reason why he is a 90 cp character. The problem is that he isn't up to par with the other 90 characters.

SCOOBADOO
06-03-2012, 03:46 PM
I tried that but he's still the weakest 90's hero i've got. Should've been a 30's level. Trying to get past 4.6 with Wolvie took the longest time as he's the weakest link. Unfortunately. Need to add to his abilities. Something like a "snikt curtain" that protects allies. If a attack occurs the attacker suffers "bleeding" depending on his/her current power level. Just saying,,,



add a new "limited edition" uniform for him with new abilities? :p

PotKettleBlack
06-03-2012, 03:57 PM
Foot long claws covered in a substance that only a very few in the Marvel universe can deal with and can slice through everything and you think that he is good the way he is now? Do you know how the Hulk beat him? His healing factor (that is even better then Wolverine's) and unstoppable rage. Spider-Man has taken down FIRELORD. A herald of Galactus and you are calling Spider-Man a street level to? Wolverine has fought the Phoenix force, Apocalypse, Guardian, heck for that matter the ENTIRE SHI'AR EMPIRE, and you are calling him street level? There is a reason why he is a 90 cp character. The problem is that he isn't up to par with the other 90 characters.

Uhm, I hate to break this to EVERYONE in Existence, but a cut from a bronze sword does as much damage as a steel one, as a vibranium one, as an adamantium. The damage comes from the cut, not from the metal. So, the fact that his claws never need stropping and are unbreakable is really moot. He can cut some people who might not be able to be cut with a bronze blade, but it doesn't do more damage.

Yes, he's played against high level threats. Hulk has destroyed Wolverine at pretty much encounter. He fought the Phoenix force with his wits (doesn't translate to here), Guardian (and gotten beaten), Apocalypse (and gotten beaten), and he didn't fight the entire Shi'ar empire one on one, or defeat them without his team.

I hate to break this to you, but when it comes time to beat Galactus back, Wolverine is not on anyone's speed dial. Consider his real core enemies... Sabertooth (who is a street level villain), Lady Deathstrike (city level), The Hand, Omega Red... not Loki, Doom, Fin Fang Foom, Abomination, Galactus, and so on. When the ninjas hit the fan, Wolverine is your guy. When the Annihilation Wave comes, call someone else.

Consider that Spiderman says, during Siege, that he doesn't feel like he's of the class to be in that battle. 'Nuff said.

Wolverine is actually pretty accurate to his powers in the comic books.

Le Giant
06-03-2012, 04:18 PM
Funnily enough Wolverine is actually my second newest Hero but from playing him for leveling purposes he has been fairly fun.

Only a couple of things in my opinion need changed and that's a stamina reduction on all skills and making Healing Factor a quick action downside is I don't know how powerful healing factor is yet since I only just got Wolverine to level 6 today.

Edit: Or instead of reducing the stamina costs of all skills Introduce an added ability for Healing Factor to replenish stamina as well as health similar to how Human Torch can this also includes my suggestion of a quick action for it also.

RobertB
06-03-2012, 04:28 PM
Uhm, I hate to break this to EVERYONE in Existence, but a cut from a bronze sword does as much damage as a steel one, as a vibranium one, as an adamantium. The damage comes from the cut, not from the metal. So, the fact that his claws never need stropping and are unbreakable is really moot. He can cut some people who might not be able to be cut with a bronze blade, but it doesn't do more damage.

Yes, he's played against high level threats. Hulk has destroyed Wolverine at pretty much encounter. He fought the Phoenix force with his wits (doesn't translate to here), Guardian (and gotten beaten), Apocalypse (and gotten beaten), and he didn't fight the entire Shi'ar empire one on one, or defeat them without his team.

I hate to break this to you, but when it comes time to beat Galactus back, Wolverine is not on anyone's speed dial. Consider his real core enemies... Sabertooth (who is a street level villain), Lady Deathstrike (city level), The Hand, Omega Red... not Loki, Doom, Fin Fang Foom, Abomination, Galactus, and so on. When the ninjas hit the fan, Wolverine is your guy. When the Annihilation Wave comes, call someone else.

Consider that Spiderman says, during Siege, that he doesn't feel like he's of the class to be in that battle. 'Nuff said.

Wolverine is actually pretty accurate to his powers in the comic books.

I hate to break this to you but a bronze sword isn't going through kevlar. Adamantium razor sharp blades on the other hand. Spider-Man also tends to be humble but who was it that had to bail out New York during Spider Island? Yeah that's right. And the best thing about this is that when you said Guardian beat him when it was Wolverine that allowed Scott to get past Guardian while laying the smack down on Guardian. Wolverine may not be as powerful as Hulk but you are putting a lot of fuss protecting a sub par character that has defeated the Leader, Omega Red (way more then a "city villain"), Apocalypse several times (current leader of X-Force which if you haven't checked out lately is an AWESOME read) who is planetary scale, and others as powerful as Apocalypse. You want to compare him to the Hulk or Thor but those are bordering on the ridiculous levels when it comes to Marvel. I mean Hulk slamming his foot down almost broke the Eastern seaboard of the US into the ocean. What you are basically trying to say is that Wolverine is less then DD and hate to break this to you but Daredevil is no where near as good a scrapper as Wolverine. Except in this game for some reason where DD is better then Wolverine....

luti01
06-03-2012, 04:28 PM
Lower the stamina cost on L2. Put ravage in the L1 and give L6 Exploit Bleed. Make Adamantum usefull. Raise a bit the HP % healing form passive.

PotKettleBlack
06-03-2012, 04:43 PM
I hate to break this to you but a bronze sword isn't going through kevlar.



He can cut some people who might not be able to be cut with a bronze blade, but it doesn't do more damage.


Adamantium razor sharp blades on the other hand. Spider-Man also tends to be humble but who was it that had to bail out New York during Spider Island? Yeah that's right. And the best thing about this is that when you said Guardian beat him when it was Wolverine that allowed Scott to get past Guardian while laying the smack down on Guardian. Wolverine may not be as powerful as Hulk but you are putting a lot of fuss protecting a sub par character that has defeated the Leader, Omega Red (way more then a "city villain"), Apocalypse several times (current leader of X-Force which if you haven't checked out lately is an AWESOME read) who is planetary scale, and others as powerful as Apocalypse. You want to compare him to the Hulk or Thor but those are bordering on the ridiculous levels when it comes to Marvel. I mean Hulk slamming his foot down almost broke the Eastern seaboard of the US into the ocean. What you are basically trying to say is that Wolverine is less then DD and hate to break this to you but Daredevil is no where near as good a scrapper as Wolverine. Except in this game for some reason where DD is better then Wolverine....

Really, consider the power level. He can cut God himself (not the cape wearing, steroid taking guys from Asgard), but he can't do more damage to Joe Ninja than the Shatterstar. That's just simple mechanics. Blade hardness does not increase damage from the cut, all other things being equal (all other things like cut depth). In fact, if you know anything about cooking, you'll know that it's better to be cut by a sharp knife (aka Wolverine's claws) than a dull one (Daken's claws) because clean wounds heal better. A sharp knife cuts deeper with the same force, but a sharp knife doesn't penetrate bone without being forced. I know because I'm not missing any fingers despite learning knife safety the hard way.

I just do not buy Wolverine's power set as a particularly good matchup for this format of combat. With his healing factor as a quick action, it ups his power equivalence with others. With a bleed added to his L2 and L6 skills, it makes his bleeds stack faster, which would make the DoTs stack faster, as well, as a possible setup for Mockingbird or Black Cat. But I wouldn't put him with Thor or Hulk. And since Hulk scrapper is actually the top value scrapper (90 + whatever his scrapper Avenger or WWH outfit costs), that's kind of borne out. Consider the other Scrapper characters. Wolverine has no easy win against an Asgardian (Sif), Luke Cage (unbreakable), Iron Fist or Daredevil. That fact that he's better and more expensive than Luke Cage is a function of popularity, more than anything.

Wolvie does unlock a premium and an epic. So, it's not like he's useless.

RobertB
06-03-2012, 05:17 PM
Personal attack aside Potkettle, Wolverine CAN cut Luke's skin. He has more experience fighting then anyone else currently in the Marvel Universe other then gods. Sif should be on his power level. The reason that Wolverine is so powerful is because his claws can cut through that armor. His claws can go through a battleship. His claws can go through the latest Apocalypse bio armor because it can CUT it. A Bronze sword hitting an armor made of kevlar would be the same as a bronze bat hitting that person.

Since you know so much about combat and "knife safety" I will explain to you why a sword strike is worse then a mace strike. A sword strike is designed to sever where as a mace is designed to crush. When a sword can't sever it becomes a crushing weapon. Unless you are looking at something weighing tons you won't get the same damage from a broken leg as you will a severed leg.

So again explain to me how Wolverine should be worse then Daredevil. I have only been reading comics for 20 some years and obviously have no clue about either of the characters.

PotKettleBlack
06-03-2012, 05:50 PM
Personal attack aside Potkettle, Wolverine CAN cut Luke's skin. He has more experience fighting then anyone else currently in the Marvel Universe other then gods. Sif should be on his power level. The reason that Wolverine is so powerful is because his claws can cut through that armor. His claws can go through a battleship. His claws can go through the latest Apocalypse bio armor because it can CUT it. A Bronze sword hitting an armor made of kevlar would be the same as a bronze bat hitting that person.

Since you know so much about combat and "knife safety" I will explain to you why a sword strike is worse then a mace strike. A sword strike is designed to sever where as a mace is designed to crush. When a sword can't sever it becomes a crushing weapon. Unless you are looking at something weighing tons you won't get the same damage from a broken leg as you will a severed leg.

So again explain to me how Wolverine should be worse then Daredevil. I have only been reading comics for 20 some years and obviously have no clue about either of the characters.

Unbreakable skin vs. Irresistible claws... that's the immovable object versus the irresistible force. Juggernaut vs. the Blob. Since the Hulk moved the Blob and the Hulk stopped the Juggernaut... naw, that doesn't help.

Honestly, I simply don't believe that Wolverine is really that powerful a character if you don't think of his healing. His healing IS the power. The claws don't get stripped by a power dampener. So, I simply don't see it.

You can disagree. As can every Wolvie fan out there. I was one. I grew out of it.

Wolverine doesn't get a hand on DD. DD's senses are better than Wolverine's (as Wolverine recruits DD to act as a lie detector when he interrogates Crossbones on the SHIELD helicarrier...). DD's reflexes are better, too. Wolvie can't beat what he can't claw. Best he is at what he does, but DD dodges better. DD beat Blackheart. So, a) neighborhood power levels can beat world level threats. b) DD can't damage Wolverine in any meaningful way (no one can really kill Wolverine as he's regenned from a single cell of blood in an X-men annual in the late 80's) but Wolvie cannot damage DD at all.

Prosthetic Head
06-03-2012, 07:37 PM
How would I fix Wolverine?

The same way I fix everything else...

http://upload.wikimedia.org/wikipedia/commons/thumb/8/89/Duct-tape.jpg/300px-Duct-tape.jpg

PotKettleBlack
06-03-2012, 08:14 PM
With better iso's?

RobertB
06-03-2012, 08:58 PM
....
....

You can disagree. As can every Wolvie fan out there. I was one. I grew out of it.

Wolverine doesn't get a hand on DD. DD's senses are better than Wolverine's (as Wolverine recruits DD to act as a lie detector when he interrogates Crossbones on the SHIELD helicarrier...). DD's reflexes are better, too. Wolvie can't beat what he can't claw. Best he is at what he does, but DD dodges better. DD beat Blackheart. So, a) neighborhood power levels can beat world level threats. b) DD can't damage Wolverine in any meaningful way (no one can really kill Wolverine as he's regenned from a single cell of blood in an X-men annual in the late 80's) but Wolvie cannot damage DD at all.

Ahh now we are getting somewhere. First Wolverine has cut Daredevil but I won't go there because Shadowland was a rather weird incarnation of Daredevil. Second I am not a Wolverine fan by any means. I have always preferred the Avengers, Guardians of the Galaxy (Marvel Cosmic is truly the best of the best when it comes to their comics in my eyes), Spider-Man, and their darker comics (Ghost Rider and Blaze, Darkhold, and so on). I have personally thought that Wolverine is about as well written as a character as a box of cheese at times. There is no depth to the character other then sniktbub sniktbub heal while sniktbub. X-Force has been good but I attribute that more to me liking Deadpool, Domino, and Fantomex. Wolverine would still beat Daredevil because no matter how much he heals he will hit you eventually. Spider-Man can dodge better then Daredevil and he has hit Spider-Man. I hate the character because of his power level and lack of anything more then sniktbub but I am not going to sit there trying to defend it either.

That being stated compared to the 48s in this game he is severely lacking. War Machine unlocks a premium so that is not an excuse. He doesn't do the damage that Hulk or Thor can do but he is certainly more damaging then Cap or Spidey. I am trying to get a discussion to put him up to justify the 90 cost he has and I don't know many Wolverine fanboys anymore because of his ongoing since the 70s sniktbub complex. Most kids like Deadpool because he at least brings the personality to the table.

DarklordRex
06-15-2012, 08:58 AM
Wolvie stinks like hulks **** XD
anyone knows what isos go best with him???

BarJei
06-15-2012, 09:04 AM
making him not 90cp would fix it.

Agree :D
since he is not worthy for that cost. Or just simply Buff him up! that would be great. :)

agrios
06-15-2012, 09:42 AM
I would fix him, like that:

Berserker Frenzy: Same stats, lowering stamina cost
Adamantium Claw: Lowering cost, damage and critical, adding ignore defense
Healing Factor: changing it to level 6, quick action, 3 lasts turns, 4 cooldown, restores a small portion of health (like 5%) every turn, loose one level (for stackable) or one second of conditions like burning, poison, bleeding,etc..
Brutal Slash: changing it to level 9, lowering cost and damage/crit, make it target all enemies.

Passives:
Enhanced scent: can hit concealead/invsible targets, deny blind effects. (just think DD's without the counter attacks)
Natural healing: heals 1% of HP every turn. Effects stack with healing factor.

mopino1987
06-17-2012, 11:56 AM
Mixing some previous posts,mainly (taking the scent theme and the buff to his lvl9 skill) here's my suggestion:

Passives:
Bloodlust: 100% accuraccy/ Can hit concealed/invisible targets if they have "bleeding" debuff
Healing factor: Restores HP and stamina over time (same % as burning damge), debuffs removed at the end of his turn.
Adamant can stay, i don't care

Attacks:
Berserker Frenzy: no changes
Adamantium claw: add exploit bleeding
Brutal slash: lowering damage, follow-up brutal slash to all bleeding enemies
Berserker rage: increase attack, recovers health for 3 turns, 4 turn cooldown, 1 or 2 turn initial cooldown

The_Jay
06-17-2012, 01:04 PM
add tenderize to brutal slash
make immune to bleeding and poison as passive
make rapid healing prevents him from dying. wolvie stays on 1 hp while keep regenerating until the duration is up.
Sounds good to me.
And maybe with rapid healing things like chilled, radiation, burning, yadda yadda yadda only do initial damage and is immune to it again while active.

jcamirand29
06-21-2012, 07:01 AM
How would i fix wolverine ??? .... nerf thor spiderman hulk captain america and daredevil :p .

Well wolvie is nice he has nice abilities but he is just not so popular cause very few use scrappers plus he isn't the one hit overkill skill player OR the all kind protection hero , he is single target good dmg but after some time and debuff stacking damage dealer . I don't think his L9 needs quick action its nice as it is and heals pretty nice . His abilities also deal good dmg and he can stacks bleed pretty easily . Especially if you have one avenger in team or you use tactical strike you can achieve 4-5 bleed stacks on enemies quite fast and if you pair him with mockingbird that exploits bleed and does bonus damage with every bleed OR sif that can use ravaged and place tenderize ( increase slashing attacks damage , you can achieve that way quick debuff stacking and dmg .
I think wolvie could be quite decent in the right team formation and doesn't need major changes , what they can do perhaps is reduce his stamina needs cause he runs out of stamina quite fast .



I like very much the idea of the 1 hp - prevention drom dying
I don't quite like the idea of immunity think it will be too much , thor had in the comics and series some immunities to some statuses like radiation BUT wolverine isn't immune to the he just has high regeneration , so definitely no to immunity .
What i propose is to add a debuff duration deceasing factor > regenerating powers reduce bleed , burn , poison etc etc by 1-2 turns of the original duration ...not full immunity but definitely less damage taken . And healing factor can remove them being either quick action or not ( but still don' think its needed that much the quick action .
I don't know about adamantium claw with deadly crits , it seems too much concerning the high damage and crit of the ability perhaps add tenderize OR the tenderize to brutal slash as hunter said .

I think they should at least make his Level 1 as strong as Black Panther's.

Penmarch
06-21-2012, 07:44 AM
Agree with most of the comments here. Wolverine is definitely lacking something but I'm not familiar enough with the Marvel Comics to comment on this.
OTOH while he's one of my personal favourite characters I don't want him to become an invincible killing machine as portrayed in the movies.
Do feel that his healing factor should be automatic (passive) and replaced by a more aggressive ability. Or at least his healing should literally heal anything.

iggymojo
06-21-2012, 08:06 AM
lower stamina costs
higher regen and quick action on lvl 9

& something new for a passive... hero combo specific. (ok avengers unis are combo specific too)
passive: fastball special - does double damage when paired with colossus

http://images.wikia.com/marveldatabase/images/7/77/Dark_Reign_The_List_-_X-Men_Vol_1_1_page_14_Fastball_special_(Earth-616).jpg

Olyght
06-21-2012, 08:21 AM
Throw one more into the mix.

Passive ability - 25%(?) chance to perform a follow up attack (Berzerker Frenzy).

Sluman
06-21-2012, 08:38 AM
1. Make rapid healing a quick action and spammable like how radar sense used to be. Also let it protect from bleeding and poison.

2. Add ignore def to one of his claw skills. It seems stupid that BP's level 1 atk vibranium claws can ignore def, but wolvie's adamantium claws cannot.

iggymojo
06-21-2012, 08:44 AM
1. Make rapid healing a quick action and spammable like how radar sense used to be. Also let it protect from bleeding and poison.

2. Add ignore def to one of his claw skills. It seems stupid that BP's level 1 atk vibranium claws can ignore def, but wolvie's adamantium claws cannot.

2. that is a good point

Flinx
06-21-2012, 09:18 AM
Well, I personally would get rid of his "Immune to Fear" passive, and give him an "Immune to Damage over Time". Once I had done that, it would make half of his Healing Factor meaningless, so remove the "removes poison and bleeds" from his healing factor, and make it a quick action. Then give his Tan and Brown costume an "Ignores Defenses for the first 3 rounds" passive, and I think he would be set.

achthenuts
06-23-2012, 10:18 PM
I prefer "Immune to Bleed".

bluegaymer
06-23-2012, 11:11 PM
Debuffs could last shorter time on Wolverine than normal. Something that lasts for 4 turns could last for 2 instead. It's really minor but it could help. Making him immune to stun would be good not that it's very relevant. Adamant.

The thing about wolverine is his berserker rage makes him an unstoppable (well that's what they say >_>) killing machine. Give his first attack a 10% chance or so to do a follow up attack on anything. And that stacks for a few turns (say 4?) that if you keep using his first attack he has a higher and higher chance to follow up with another attack.

gamerx12
06-23-2012, 11:41 PM
L1 Berserker Frenzy - lower stamina cost, follow-up attack when on Frenzy (wheres the frenzy?)
L2 Feral Rage - Applies ravage, less stamina and grants Blood Scent.
L3 Healing Factor/Frenzy - Quick Action, grants healing (stacks with passive and removes debuffs)
- Boosts damage and speed. Follow-up on L1.
L4 Adamantium Claw - less stamina, Exploits Bleeding and Ravage, High and Deadly Crit

Passive - Adamant (Immune to Fear and immune to other debuff)
- Healing Factor (Heals 3% of Max. HP)

Buffs - Berserk Frenzy (gives chance or a sure follow-up on L1) and (boost attack)
- Blood Scent (sure accuracy, and hits invisible, stealthy and DD)

KRAVEN68
06-23-2012, 11:45 PM
All this argument over how powerful Wolverine is in the comics and who he can or cannot beat is moot....


http://i99.photobucket.com/albums/l304/KRAVEN68/svw1.jpg

http://i99.photobucket.com/albums/l304/KRAVEN68/svw2.jpg

http://i99.photobucket.com/albums/l304/KRAVEN68/svw3.jpg


Wolverine....Daredevil....Luke Cage....Spiderman.... Meh....

Squirrel Girl for the Win!!!!!


(If you haven't read New Avengers 15..... What are you waiting for???)

spinalvillain
06-24-2012, 05:47 PM
pretty much what everybody else has said. his level nine ability should be quick action and should add at lest double the HP it currently does. he should also come with a berzerker rage ability.....come on this is WOLVERINE here. He should deffinetely be seing more play. the Wolverine i know could take out every other character except the HULK......period.......

Moneyman
06-24-2012, 08:16 PM
his damage is pretty average to me. it's not even close to a war machine who is around 48 cp

some 90 cp heroes can deal better damage like hulk, panther and thor

his defensive skills is none existent, none or whatsoever and he is more of a liability in your team, because he can't do squat when opponents will attack him even without buffs

compare to cap and spidey defensive skills


wolvie needs a major makeover from his level 1 skill to level 9, and also his passive skills sucks.. kitty pride > wolvie

earlher
06-24-2012, 11:27 PM
lvl 9 skill = rage : increase some stat just like black cat

Chaosticket
06-25-2012, 01:45 PM
He need 2 primary things. 1 damage increase and/or stamina cost decrease, and 2, replace brutal slash with anything. Im partial to a area attack, but ignore defense would work fine.

make his attacks better before ISO boosting. His attacks cost way too much for too little damage. after boosting his attacks are still pretty low and stamina cost high.

blood frenzy low damage high cost x2 bleed is nice
adamantium claw, extremely high crit chance.
Brutal claw, useless without stacking bleed.

adamant needs to be changed. His metal bones...make him immune to fear. Thats like Captain america's shield throw having a laser sight.

RobertB
06-25-2012, 01:51 PM
He need 2 primary things. 1 damage increase and/or stamina cost decrease, and 2, replace brutal slash with anything. Im partial to a area attack, but ignore defense would work fine.

make his attacks better before ISO boosting. His attacks cost way too much for too little damage. after boosting his attacks are still pretty low and stamina cost high.

blood frenzy low damage high cost x2 bleed is nice
adamantium claw, extremely high crit chance.
Brutal claw, useless without stacking bleed.

adamant needs to be changed. His metal bones...make him immune to fear. Thats like Captain america's shield throw having a laser sight.

Brutal Claw is much more useful then Adamantium Claw. Lower stamina cost and ravaged works really well combined with his Blood Frenzy. Adamantium Claw needs an ignore defense/shield like BP got with his level 1 and his level 9 needs a total rework from the ground up. His passive could use a tweak too but Brutal Claw is one of the few things that I think sniktbub actually has going for him.

kblkbl
06-25-2012, 02:05 PM
Brutal Claw could be just like Brutal Claw(LOL) x1 Bleed+ravage.
It'd already be a great buff.
This+a rework on his lvl9 and reduction on stamina cost of adamantium claw would be a beginning.
People get fooled by the High Crit of adamantium clam,but it's base dmg is quite low for the stamina it consumes,the crit damage is average~high,not thaat great,he's a 90cp hero for god's sake,a high crit skill on him should hit like a Hulk Smash(without hulk ups of course)

His lvl9 skill could be a Berserk Mode where you lose control of him but he gains a HUGE gain of stats and the damage suffered is applied 2 turns after(as if he took all the damage while in berserk mode and then would feel it later when he regain consciousness)

Chaosticket
06-25-2012, 02:07 PM
Brutal slash is useless unless you put up double strike or attack infilitrators.

Ravage effects are useless unless you stack up bleed. If wolverine doesnt have an effect to attack twice, hell be stacking each turn for a while. stacking up bleed then adding ravage means youre letting the target live too long, especially with 5 bleed stacks.

Blood frenzy is a universal attack. Brutal slash is only useful AFTER blood frenzy, unless you get a followup.

Rumifole
06-25-2012, 02:31 PM
L9 with quick action.....

voilá :D

kblkbl
06-25-2012, 02:55 PM
That's why Brutal Slash should work like the Brutal Claw Weapon

DarkShen
06-25-2012, 03:43 PM
I'd focus on that L9. Let's say it has a two turn cooldown. OR, Wolverine must take X damage before it can be used.

Then it provides healing and berserker fury (follows up with his L1 after every attack). Maybe it's a quick action... not sure.

I'd also like to see his passive negate all debuffs a round earlier (which I think was already suggested). So if he was on fire for 2 turns, he would take one turn of burning and then end it.

Im4u2envy
06-25-2012, 06:07 PM
give spiderman a new suit as scrapper

Flinx
06-25-2012, 06:08 PM
give spiderman a new suit as scrapper
Umm... Did you read the topic of the thread? How does this apply to that topic?

Im4u2envy
06-25-2012, 06:13 PM
because thats how you fix wolverine. Give spiderman scrapper and he won't be needed at all.

drunkwizard
06-26-2012, 01:53 PM
The answer could be very simple, there are two examples:

1st: Tier 1-2
Make the useless ADAMANT trait give him an undispellable buff that makes him take only half damage from any source during the entire fight.

2nd: Tier 0-1
Make his lvl 9 skill a quick action, his lvl6 with Deadly crits, his lvl 2 with Exploit Bleeding, and buff his healing factor passive to heal him for 25% HP every turn.

That would make him GOOD, not Thor-two-turn-triple-overkilling good, just good enough for 90 points investment and for his importance in the marvel universe.

daponster
06-26-2012, 02:15 PM
I don't know if this is just too obvious for anyone to write down or what..
Change L2 ability to: "Fire a shot of Coulson's Revenge, power based on current Agent level", + bleeding

Dudeinator
06-26-2012, 02:48 PM
How about this?:

The passive healing factor also allows Wolverine to recover instantly from debuffs after his turn

Example:
1.) Wolverine is inflicted with Burning.
2.) (At Wolverine's turn): -100 hp from Burning, +40 hp from Healing Factor.
3.) (At end of Wolverine's turn): Burning disappears.

This makes his passiving Healing Factor mean something other than just giving more hp. It makes stacking debuffs against Wolverine difficult, making Wolverine more resilient.

This also means that his active Healing Factor needs to be changed though.

xobai
06-26-2012, 03:06 PM
My suggestion from another thread (http://forum.playdom.com/showthread.php?111339-Character-Buff-Suggestions&p=1399303#post1399303)

Give "Berzerker Rage" a third hit, 30% chance for a followup attack. Make "Healing Factor" passive stack for each hit. Make L9 Healing Factor cost 0 stamina, also recover stamina, add 3 round cooldown.

DarkShen
06-26-2012, 07:29 PM
Make the L9 Skill:

Berserker Rage:
Quick Action.
Wolverine's attack rises, defense falls, and evasion falls.
Wolverine starts to heal faster (the current effect).
You lose control of Wolverine and he attacks whoever he wants (any enemy) with whatever move he wants.

KRAVEN68
06-28-2012, 08:02 PM
For ....
killer6299

spooky3
06-28-2012, 09:50 PM
i have a sugestion nerv every other good 90 cp herou that way wolverine gets stronger......o wait thet already start doing that

Kitana
06-28-2012, 10:17 PM
Wolvie could get an Undispellable Passive "Raging Animal" that increases his attack by a certain amount every round, so the longer the fight gets, the more dangerous he gets.

Round 1: Normal
Round 2: A bit more damage
Round 3: Even more damage
Round 4: Much more damage
...
Round 9: A huge amount of extra damage
Round 10: Extreme amount of extra damage

Then the opposing side would feel the need to finish the fight (or Wolverine) very quickly, not letting his attack get out of hand.

Theli
06-29-2012, 12:26 PM
How about this?:

The passive healing factor also allows Wolverine to recover instantly from debuffs after his turn

Example:
1.) Wolverine is inflicted with Burning.
2.) (At Wolverine's turn): -100 hp from Burning, +40 hp from Healing Factor.
3.) (At end of Wolverine's turn): Burning disappears.

This makes his passiving Healing Factor mean something other than just giving more hp. It makes stacking debuffs against Wolverine difficult, making Wolverine more resilient.

This also means that his active Healing Factor needs to be changed though.

I had the same suggestion in mind

PASSIVE
Healing Factor
Immune to bleeding, poison and exposed (yes exposed!!)

L1 stays the same
L2 A bit more dmg
L6 A bit more dmg
L9 Health every turn + remove any Debuff on wolverine AFTER his turn

MrFankles
06-29-2012, 01:53 PM
He's not a great PVP character at all. However he was really useful when I was at a lower level in boss fights. But yeah he's probably the least-useful of the 90cp characters.

How would I improve him?

I'd say something to help him dodge; an evasion-increasing move of some kind.

Marc Spector
06-29-2012, 02:02 PM
I would make his passive Healing Factor be 25% of his max HP per turn.
I would make his Lv 9 Healing Factor move be Quick Action, last 3 turns (with 5 turn cooldown) and it now heals 50% a turn and prevents bleed, poison and exposed.

I would also increase his base defense as well.

His attacks aren't the problem, it's his longevity. I like his Lv 1,2 and 6 attacks. I think 2 hits of Lv 1 followed by a hit of level 6 would be great, but usually he doesn't live that long. Also, wasting a turn to make his ACTUAL mutant power useful (hardly) is stupid.

Agent Beniu
07-17-2012, 03:40 AM
What needs to be done to improve Wolvie, in my opinion:

1. Passive invulnerability to poison and bleeding
2. Decrease the stamina consumption at least by 15%. This refers to Adamantium Claw and Brutal Slash only.
3. Brutal Slash has ravaged so I think adding tenderize to AC would be a good idea. It'd diversify the possible strategies.
4. Rapid Healing should heal about 50% of total health. What does it do now? I'm level 107 and my Wolvie heals around 700hp so it's pretty much useless. Also I agree that it should either be made a passive or a quick action.
5. A possible solution would be to remove the rapid healing, increase the passive healing ability by 500-600% and give an AoE as the 9lvl ability. Something like one of Elektra's attacks.

CarpeDaemon
07-17-2012, 03:43 AM
you cant fix him he regenerates... and it's not like he has a lot of kids or nothing.

Namikaze116
07-17-2012, 04:52 AM
What needs to be done to improve Wolvie, in my opinion:

1. Passive invulnerability to poison
2. Decrease the stamina consumption at least by 15%. This refers to Adamantium Claw and Brutal Slash only.
3. Brutal Slash has ravaged so I think adding tenderize to AC would be a good idea. It'd diversify the possible strategies.

1.He has flesh and he has bled before,but I don't think he should have full resistance to poison,just a reduced effect.
2.Completely agree with number 2.
3.Again I agree.
4.I think his healing is fine with the exception of the amount he passively regenerates per turn...that I think should be doubled.If it were Deadpool we were speaking about then the healing factor L9 should be OP because I've been told his is much faster but for Wolvie nope.

Kitana
07-17-2012, 04:54 AM
I'd up his damage output a tad, but also his durability. :)
http://24.media.tumblr.com/tumblr_loz566lyKZ1qdo9efo4_250.gif

Enoc
07-17-2012, 07:28 AM
Make him still affected by bleed and poison effects, but they only tick once and then wear off instead of having to last for 4 turns.

And if they made his weapons ignore defense, it would make sense, since his claws can cut through virtually anything.

Agent O'Reilly
07-17-2012, 08:19 AM
Example:
1.) Wolverine is inflicted with Burning.
2.) (At Wolverine's turn): -100 hp from Burning, +40 hp from Healing Factor.
3.) (At end of Wolverine's turn): Burning disappears.

Too much overpowered. Think what kind of combination you'll need to beat him in PvP, with a decent team.



PASSIVE
Healing Factor: Immune to bleeding, poison and exposed (yes exposed!!)

The same here, but i agree about the bleeding immunity



My personal idea is something like this:

Berserker Frenzy: Damage ok. Pump up the CC to 50% at least.
Adamantium Claw: Combine it with Brutal Slash, get both effects together (High Crits plus Ravaged). Take Brutal Slash minimum damage but the maximum damage does not fall below Adamantium Claw's for more than 15-20 points; giving a range of about 490-650 damage.
Healing Factor: Lvl 6 skill, restore both HP & SP, Prevent Fire & Chill plus some other physical afflictions (he's Wolverine..), add some damage reduction (+5-10% of base Defense, combo with Adamant).
Lvl 9 Skill: New strike, Exploit Bleeding first at all (to force you to think which moment is the indicated for give the coup the grace), temporary boost to Evasion.

Adamant: Fear immunity is nice, but almost useless. +10-15% of base Defense, combo with Healing Factor.
Healing Factor: Add Bleeding and Poison immunity, decent HP regeneration rate (5-7% max HP, minimum)

This modifications doesn't makes him unstoppable, but certainly more versatile & competent compared with the other favorites.

Agent O'Reilly
07-17-2012, 08:24 AM
Make him still affected by bleed and poison effects, but they only tick once and then wear off instead of having to last for 4 turns.

And if they made his weapons ignore defense, it would make sense, since his claws can cut through virtually anything.

Hmm like it.. actually the Adamantium Claw skill maybe must be the lvl 9 skill, having Ignore Defense + High Crits + Ravage, leaving Exploit Bleeding maybe to lvl 6 skill attack, and put the healing factor in lvl 2... sounds better than mi first idea :rolleyes:

Arsenus
07-17-2012, 08:27 AM
@Agent O'Reilly:

1.) Wolverine is inflicted with Burning.
2.) (At Wolverine's turn): -100 hp from Burning, +40 hp from Healing Factor.
3.) (At end of Wolverine's turn): Burning disappears.

Is OP? LOL, think about Asgardians...

Your suggestions are more out of line... And exploit bleed sounds too much like Black Cat.

BTW, which enemy uses fear?!

Agent O'Reilly
07-17-2012, 08:38 AM
LOL, think about Asgardians...

Your suggestions are more out of line... And exploit bleed sounds too much like Black Cat.

BTW, which enemy uses fear?!


That's the point.. no more than 3 creeps in the entire game uses fear.. do you learn to read? What means "ALMOST USELESS" to you? Then, immunity can't be compared with a 1-round debuff removal, would accept so glad to change 1-round remove Exposed or Weakness for Bleed and other crap immunity.. and which skill you may add to a bleeder hero once already have Ravage?

You're incredibly close-minded.. see that you never played true role games before, to have an idea about how to build a character with synergic abilities..

andres_ak47
07-17-2012, 08:40 AM
they are going to put a crappy passive ability to the brown and tan wolverine.

I GOT MASTERY IN ALL CHAPTERS AND I VE NEVER SEEN ANY FEAR EFFECTS.

Arsenus
07-17-2012, 08:44 AM
That's my point.. no more than 3 creeps in the entire game uses fear. Then, immunity can't be compared with a 1-round debuff removal, .. and which skill you may add to a bleeder hero once already have Ravage?

You're incredibly close-minded.. see that you never played true role games before, to have an idea about how to build a character with synergic abilities..

No need to get personal...

but LOL you have no clue, I played P&P RPGs already 10 years ago..

Just saying that exploit bleed is just too obvious, I mean there are skills on heroes like 'exploit combo' even when they don't have a skill that applies it. THOSE are synergies (between different heroes, not limited to within a skillset of a single hero).

Just my opinion. Putting exploit bleed on Wolverine would be lame.

hugemistake
07-17-2012, 08:53 AM
Let wolverine's HP be automatically healed to full in 3 turns, essentially making him invincible for 3 turns for his passive and we have the mighty wolvie again instead of the lil mouse squeaking in a dark corner.. :/

Arsenus
07-17-2012, 08:59 AM
Let wolverine's HP be automatically healed to full in 3 turns, essentially making him invincible for 3 turns for his passive and we have the mighty wolvie again instead of the lil mouse squeaking in a dark corner.. :/

You mean like 33% of max HP healed per turn? I haven't used him in a while but someone said his healing factor skill heals ~40% now...

Also 'base' Wolverine has to get buffed, for the lone reason that I find the alt costume f'ugly ;)

hugemistake
07-17-2012, 09:05 AM
You mean like 33% of max HP healed per turn? I haven't used him in a while but someone said his healing factor skill heals ~40% now...

Also 'base' Wolverine has to get buffed, for the lone reason that I find the alt costume f'ugly ;)

Im at level 160+ and using steady and forceful shards on him.. He heals more than 900HP per turn while rapid healing is turned on but.... One hit from a strong opponent can take out half or more of his HP.. Hence, what Im suggesting is an AUTO HP Recovery for the 3 turns on his passive so that no one can reduce his HP to 0 and perhaps, even if his HP is cut down to 0, he wont be knocked out.. His HP will regenerate back to full.. In this way, with an adamantium claw that has high and deadly crits, he will be the worthy 90CP hero he was meant to become.. :) :)

Come on Playdom, u can do better..!

Team Awesome
07-17-2012, 09:26 AM
Get rid of the Healing Factor active power and marry elements of it to the passive one, making the immunity to bleeding and poison a part of it. It's not OP for a 90CP hero as it's not much different than the Asgardian passive. Also it's a little more in keeping with the comics, he doesn't stop fighting to turn on "super heal" does he? Replace the lost power with something new. Maybe give him an AoE attack. Sure he would be the only Scrapper with one but hey, he's a 90CP hero, he's supposed to be better than the rest. Make him worth the CP.

Arsenus
07-17-2012, 09:31 AM
Get rid of the Healing Factor active power and marry elements of it to the passive one, making the immunity to bleeding and poison a part of it. It's not OP for a 90CP hero as it's not much different than the Asgardian passive. Also it's a little more in keeping with the comics, he doesn't stop fighting to turn on "super heal" does he? Replace the lost power with something new. Maybe give him an AoE attack. Sure he would be the only Scrapper with one but hey, he's a 90CP hero, he's supposed to be better than the rest. Make him worth the CP.

Yes.

And he wouldn't be the only scrapper with an AoE, Luke Cage has one, so do secondary scrappers Hulk & Colossus.

Barnaby Jones
07-17-2012, 09:34 AM
By making him a Bruiser

LittleStef
07-17-2012, 09:56 AM
There was absolutely no mention of any new uniform for Wolvie, so i'm wondering IF they plan on re-hauling him anyway?

hugemistake
07-17-2012, 10:01 AM
There was absolutely no mention of any new uniform for Wolvie, so i'm wondering IF they plan on re-hauling him anyway?

it's only a matter of time before he gets some new passive.. Stay tuned for the fine tuning! :D :D

Kitana
07-17-2012, 10:09 AM
There was absolutely no mention of any new uniform for Wolvie, so i'm wondering IF they plan on re-hauling him anyway?

If they ever changed something in his powerset, i'm sure nobody would complain :)

Clavier
07-17-2012, 10:10 AM
I have a few ieas.
L1 skill stays the same, but with deadly crits and damage increase.
L2 skill becomes exposed + ravaged
L3 skill bloodlust. Quick action, increaaes accuracy and attack by 25%. Gains 20% health from damage done. 3 turns duration, 4 turns CD.
L9 skill stays the same


New passive. Intimidating - Enemies attacking wolvy has a chance to be intimidated, causing them not to attack him (doing nothing) for the turn.

Arsenus
07-17-2012, 10:18 AM
I have a few ieas.
L1 skill stays the same, but with deadly crits and damage increase.
L2 skill becomes exposed + ravaged
L6 skill bloodlust. Quick action, increaaes accuracy and attack by 25%. Gains 20% of max health. 3 turns duration, 4 turns CD.
L9 skill stays the same


Passive added: Intimidating - Enemies attacking wolvy have a chance to be intimidated, causing less damage the next turn.

fixed

Wolverine is no vampire, and "intimidating" is already in the game.

Clavier
07-17-2012, 10:49 AM
fixed

Wolverine is no vampire, and "intimidating" is already in the game.

Hmm intimidating is in the game? Haven't checked....
But he is a predator.

Arsenus
07-17-2012, 10:51 AM
Hmm intimidating is in the game? Haven't checked....
But he is a predator.

Yeah, some infiltrators use it.

Ever seen his claws leech life? Or any predator for that matter? ;)

Team Awesome
07-17-2012, 10:52 AM
Yes.

And he wouldn't be the only scrapper with an AoE, Luke Cage has one, so do secondary scrappers Hulk & Colossus.

I had forgotten about Mr Cage. Then by all means let him have an AoE attack.

Team Awesome
07-17-2012, 10:53 AM
Hmm intimidating is in the game? Haven't checked....
But he is a predator.

Does Chris Hansen from Dateline know?

Marvelfreak3000
07-17-2012, 11:37 AM
How to fix Wolverine? Simple. Take him to the vet and let them handle it. :D

tsanm011
07-17-2012, 11:44 AM
His new movie uniform would probably be:
[Counter Attack] Counter all attack (like Elektra, available to his scrapper costume only)
[Frenzy] Attack twice per turn (like Sabertooth, available to his infiltrator costume only)
[Adamantium Structure] Immune to Expose and Weaken
[Enhanced Healing] All damage over time on Wolverine reduce duration to 1 turn

Plus his usual crap

LordFluffy
07-17-2012, 01:14 PM
I'd say that the repeated suggestion to make his anti-bleed/poison ability passive is spot on.

For his level 9, I'd actually suggest replacing it with:
Fastball Special - (Visual: Colossus, whether you have him or not, comes from out of frame, picks up Wolvie and throws him at one target)
Slashing Ranged
Damage + tenderized and a chance of stun. Lower accuracy, 2 turn cooldown, high crit.

sabata2
07-17-2012, 01:20 PM
Passive counter-attack ability. Everybody will be bleeding because of that. If they stop attacking Wolverine, he just heals. If they don't, bleeding stacks.

I'm going to have to say this is one of the better suggestions I've seen to fix Wolvie.

Though it basically gives him the Infiltrator's "Combat reflexes" permanently, so they'll never do that for him.

Kitana
07-17-2012, 02:43 PM
Some of Wolverine's best moments? :D
http://www.supermegamonkey.net/chronocomic/entries/scans6/UX132_VsPierce.jpg
http://www.supermegamonkey.net/chronocomic/entries/scans6/UX132_End.jpg
http://www.supermegamonkey.net/chronocomic/entries/scans6/UX133_DirtyHarry.jpg
http://www.supermegamonkey.net/chronocomic/entries/scans8/UX142_vsBrotherhood3.jpg

Spaceman
07-17-2012, 04:00 PM
Switch the cost of getting Kitty Pryde and Wolverine would make everyone happy.

Flinx
07-17-2012, 04:03 PM
Switch the cost of getting Kitty Pryde and Wolverine would make everyone happy.

Ummm... NO! At least not till I have Kitty on the PD version of the game... Only 7 more CP to go. ;)

kotengo
07-17-2012, 04:49 PM
Ummm... NO! At least not till I have Kitty on the PD version of the game... Only 7 more CP to go. ;)
Ahaahaha
I think wolverine is quite great. I mean combine him with some of the buffs and stricks in the game wolverine can be a walking take down machine.
Protect patch + Revenger strike = 2k atk wolverine for one attack. lol

Spaceman
07-17-2012, 05:05 PM
Alternatively they could make a new Wolverine outfit with buffs. Something like....


Eviscerate (2 turns)

When attacking, every slash cause 3 bleeding instead of 1.


Berserker Rage (2 turns)

Generic counter attack.



Maybe?

Mufasa92
07-17-2012, 05:36 PM
How about a Berserker Charge sort of thing? Every videogame I've played with wolverine gives him some type of skill where he become really fast. Adding the ability to attack twice for his buff skill (similar to She-Hulk's) wouldn't be the far-fetched of an idea. Make it quick action and he becomes as good as most of the other 90 CP heroes......well almost.

raggster
07-18-2012, 12:14 AM
Originally posted in the Suggestions thread for Hero tweaks (http://forum.playdom.com/showthread.php?111339-Character-Buff-Suggestions&p=1515091#post1515091):

1. Convert his Healing Factor skill into the passive, so that the heal rates of the skill version are transferred to the passive version. The immunities he would otherwise gain are also made passive.

2. Give Adamantium Claw the Tenderize debuff and/or Deadly Crits.

3. Add a new Lvl 9 ability: Berserker Rage (3 rounds) - Wolverine starts attacking automatically using Berserker Frenzy (meaning you don't get to choose his attacks), but gains 100% Follow-Up (stacks with the Scrapper bonus if he attacks an Infiltrator) and Ignore Defense. Attacking while under Berserker Rage doesn't reduce Stamina.

Dudu
07-18-2012, 12:59 AM
Nice sugestions, Raggster.
But a follow-up attack that stacks with Scrapper bonus? Not so sure about that, looks like too much.

I think one neat bonus of berserk is: if the attack kills the target, he receives a free turn.

raggster
07-18-2012, 01:38 AM
Nice sugestions, Raggster.
But a follow-up attack that stacks with Scrapper bonus? Not so sure about that, looks like too much.

Well, the point *was* to get him up to speed with other 90CPs. ;)


I think one neat bonus of berserk is: if the attack kills the target, he receives a free turn.

Whoa, THAT is too much. Plus the Berserk Follow-up make 4 attacks that would have Ignore Defense AND Bleed. ^_^

Kurouso
07-18-2012, 03:56 AM
Make him immune to poison and biofeedback, like the real Wolverine. Then ramp up the bleeding stack. At this rate people would rather go for Black Cat's alternate uniform.

andres_ak47
07-19-2012, 11:04 AM
give him a passive ability called "Weapon X", with all the features descripted in this thread.

hugemistake
07-19-2012, 11:39 AM
give him a passive ability called "Weapon X", with all the features descripted in this thread.

I like weapon X but not with all the features pls.. It'd be an overkill.. Srsly, Wolvie just needs to be given a passive to speed up giving bleeds and ravage and he'd easily be the best bleed machine.. Come on P.D., how long more must we wait? :( :(

Kitana
07-20-2012, 07:50 AM
Suggestion for Wolverine

Passive: The Best at What I Do
If the battle lasts too long, Wolverine gets angry.
At the start of Round 6, Wolverines damage is increased by +50 % for the rest of the battle.
http://squadcards.files.wordpress.com/2012/07/wolverine-super-hero-squad-trading-card-game.png

Passive: Against All Odds
If Wolverine is facing any opponent classified as Large
(Hulk, She-Hulk, Colossus, Thing, Thor, Sentinels, Abomination, Juggernaut, Jotuns, Ironclad, Blob, Modok etc) his damage is increased by +50 % for as long as any Large opponent is visible.
http://media.comicbookmovie.com/images/users/gallerypictures/40918L.jpg

asmodeus
07-20-2012, 09:51 AM
just add "exploit bleed" is enough for wolverine to be fearsome hero.

andres_ak47
07-25-2012, 07:50 PM
http://www.youtube.com/watch?v=feC0GQ9yask

Agent Dewa
07-25-2012, 08:06 PM
please add passive skill to deal extra damage against bleeding target. that will be worth :)

Fixit
08-23-2012, 08:24 AM
My guess is he will be 'fixed' by having his alt uniform have 'exploits bleeds' like spidey's black suit has 'exploits webs'.

CarpeDaemon
08-23-2012, 08:49 AM
1alter his stats so he can dodge attacks or give him a static dodge/counter skill that triggers 20 percent of the time or something.
2give him a quick action attack with a cooldown. or give him a "burst of speed" action.
3raise his passive healing and have it get a random check to remove debuffs during his first action in a round and replace his last ability with that burst of speed i suggested
pick one :)
also change the stamina costs or add stamina to his regeneration passive.

Sway
08-23-2012, 09:01 AM
1. Higher base HP. Maybe like Luke Cage's.
2. Give him Tenderize to go along with his slashing attacks.
3. Give him Exploits Bleeds

deathviper1959
08-23-2012, 09:24 AM
I use Wolverine in pve quite often, I think he gets a bonus attack against infiltraitors, and there is one mission that the first wave is 3 guy's in brown suits with dual knives, He does well against them and the mission is 5 star.

I do not see anything wrong with Him, but that is pve, I do not know how He does in pvp because I have never tried Him there.

Sway
08-23-2012, 09:52 AM
I use Wolverine in pve quite often, I think he gets a bonus attack against infiltraitors, and there is one mission that the first wave is 3 guy's in brown suits with dual knives, He does well against them and the mission is 5 star.

You're joking right?

Fixit
08-23-2012, 10:19 AM
I use Wolverine in pve quite often, I think he gets a bonus attack against infiltraitors, and there is one mission that the first wave is 3 guy's in brown suits with dual knives, He does well against them and the mission is 5 star.

I do not see anything wrong with Him, but that is pve, I do not know how He does in pvp because I have never tried Him there.

You. are. joking.

And you clearly don't use him much if you 'think' he gets a bonus attack against infiltrators.

Human-Man
08-23-2012, 10:34 AM
i don't know why people say that DD or Sif are better scrappers. I have both and they both stand no chance against Wolvy. I currently use him and Colossus at PvAI and i'm WINNING! (sorry, had to say that)
maybe your Wlvrn sucks cuz you fed him the wrong ISOs? Or maybe the opponent had better shards installed? or maybe you don't know how or when to use Wlvrn? (i know most of you are pros and hellova fans, but some might not be as clever as you. Just saying)

people mentioned this lots of times that in-game chars' CP price is based on the POPULARITY rather than power level. And Wolvy isn't the most unpopular fish in the pond, right? hence the 90cp (disregard the newly added heroes like SW and BP, they're 90 cuz they're new). It eats Spideys for breakfast and CapAm on dinner (especially when wearing his Infil ninja suit)

however i do agree about his lv9 skill, which i haven't been using for a while now. It should be a quick action, most definitely. But then Wolvy would be a lot harder to beat (i'd like that)

in Logan's words "Gotta problem with me, bub? *SNIKT*"

Bandit_King
08-23-2012, 10:38 AM
1. Change Berserker Frenzy to lvl 6, make it an AOE
2. Since Wolvie can fight for days without tiring make his Healing Factor also cut his stamina usage by 30% (Keep it a lvl 9)
3. Make Adamantium Claw lvl 1, and it causes bleed. (He's cutting you with claws...OF COURSE you're gonna bleed..DUH)
4. Brutal Slash moves to lvl 2, causes ravaged AND bleed (again he's slashing you with sharp, metal claws...you're gonna bleed)

BeastieBoy
08-23-2012, 11:09 AM
i don't know why people say that DD or Sif are better scrappers. I have both and they both stand no chance against Wolvy. I currently use him and Colossus at PvAI and i'm WINNING! (sorry, had to say that)
maybe your Wlvrn sucks cuz you fed him the wrong ISOs? Or maybe the opponent had better shards installed? or maybe you don't know how or when to use Wlvrn? (i know most of you are pros and hellova fans, but some might not be as clever as you. Just saying)

people mentioned this lots of times that in-game chars' CP price is based on the POPULARITY rather than power level. And Wolvy isn't the most unpopular fish in the pond, right? hence the 90cp (disregard the newly added heroes like SW and BP, they're 90 cuz they're new). It eats Spideys for breakfast and CapAm on dinner (especially when wearing his Infil ninja suit)

however i do agree about his lv9 skill, which i haven't been using for a while now. It should be a quick action, most definitely. But then Wolvy would be a lot harder to beat (i'd like that)

in Logan's words "Gotta problem with me, bub? *SNIKT*"
Quick comparison between Daredevil and Wolverine:
Level 1: DD's is double-hit, Wolverine's is double-hit. DD's gives Combo Set-Up, which works with the rest of his move-set, Wolverine gives two stacks of Bleed, the same. However, if you use Billy Club on an Inflitrator, you get the Set-Up bonus immediately, whereas with Wolverine you need to apply Ravaged, requiring another turn, to ramp up the damage.
Level 2: DD's gives him counter-attacks, higher evasion and accuracy, practically guaranteed crits, is quick action. Wolverine's is a single attack that doesn't apply bleed, has high crits and . . . that's about it.
Level 6: DD's applies Weakened, Wolverine's applies Ravaged. Weakened is far more versatile and translatable, standing on its own merits, while Ravaged needs to be set up for.
Level 9: DD's gives Exposed, Wolverine's applies a big chunk of health. Wolverine's is basically a waste of a turn, whereas DD's, while having less utility, is great if you're going up an Inflitrator boss like, say, Vapor, since you can take two turns to apply Weakened, Exposed, Combo-Set Up, and two smacks of his Level 1, whereas Wolverine can apply four stacks of Bleeding and Ravaged. In terms of all-around utility and set-up potential for others, Daredevil has Wolverine beat. Whenever I use Wolvie, it's always Level 2 spam - with DD, I have choice.

Human-Man
08-23-2012, 12:17 PM
it all depends on your team.
comparing each skill is just silly cause you have to look and see the big picture. I'm not saying that DD is crap, but Wolvy kicks way harder with his crits and bleeds. It's a power house, simple as that, while DD cannot allow himself to act straightforward, hence the debuffs and combos.

and about "Whenever I use Wolvie, it's always Level 2 spam - with DD, I have choice."
you, sir, are dead wrong. Cause there's always a choice :) you can get a hero/item with ravaged/tenderize debuff, for example. You can use his lv9 + Mind Link(for example) and turn him into a tank. You can get another bloodlusty hero to co-op with his lv6.

oh, and uh... lv1 adds 2x bleeding, which is 4x if you attack infils. And DD? medium dmg+(medium dmg)x1.5 and that's it.

so anyway i like Wolvs the way he is now, but i would not mind if they upped him a tiny bit higher :D

BeastieBoy
08-23-2012, 12:24 PM
it all depends on your team.
comparing each skill is just silly cause you have to look and see the big picture. I'm not saying that DD is crap, but Wolvy kicks way harder with his crits and bleeds. It's a power house, simple as that, while DD cannot allow himself to act straightforward, hence the debuffs and combos.

and about "Whenever I use Wolvie, it's always Level 2 spam - with DD, I have choice."
you, sir, are dead wrong. Cause there's always a choice :) you can get a hero/item with ravaged/tenderize debuff, for example. You can use his lv9 + Mind Link(for example) and turn him into a tank. You can get another bloodlusty hero to co-op with his lv6.

oh, and uh... lv1 adds 2x bleeding, which is 4x if you attack infils. And DD? medium dmg+(medium dmg)x1.5 and that's it.

so anyway i like Wolvs the way he is now, but i would not mind if they upped him a tiny bit higher :D
I prefer heroes who can work on their own, not having to rely on other heroes or the agent to make the strategies work. On the matter of bleeding, Black Cat outclasses him in every way, as does Black Panther, if you're going for a Bleed team. An Exposed expoit team with Colossus or a Weakened barrage with Black Widow is also very viable. There's also the fact that Wolverine's attacks are massively stamina hungry. Inflicting the least damaging debuff, which doesn't even decrease as skill, versus two of the best debuffs out there just means that Wolverine is outclassed in whatever role you try to put him in, in my opinion. He needs a more imaginative moveset and a better passive to justify his price.


EDIT: Give him some kind of bonus against mechanical enemies, ramp up his healing factor, give his Level 1 Ravaged, give his Level 6 Tenderize, and make Level 9 some kind of AoE slashing whirlwind. Then he'd be something unique.

Human-Man
08-23-2012, 12:51 PM
haha! loved the whirlwind part :D reminded me of a barb in Diab II :)

but it's not JUST about bleeding as it's not JUST about damage or debuffs. it's a team game, where you can play solo. Many team-ups have some kind of special strategy like Kitty+Colossus or Phoenix+Wolvy.

anyway till recently i didn't think devs would want to change the movesets, but after getting the Thing i realized he's got Stonewall instead of Fault Line as his lv2 skill. which is awesome in many ways. So let's hope they can patch up Logan too!

Adamantium
08-23-2012, 12:59 PM
I gave some suggestions in another post, but I will do it again here.

My suggestions to make Wolverine more like the comics:

Add more hits in your skills;
Add Ignore Defense in Berserker Frenzy (L1);
Add Deadly Crits in Adamantium Claw (L2);
Add Quick Action in Healing Factor (L4);
More Stamina and Evasion;
Add Stun against mechanical targets;
Buff called Rage or Berserker Rage that boost your stats and Healing Factor. Chance when he get attacked trigger this buff.

Hubertus Bigend
08-23-2012, 01:05 PM
it all depends on your team.
comparing each skill is just silly cause you have to look and see the big picture. I'm not saying that DD is crap, but Wolvy kicks way harder with his crits and bleeds. It's a power house, simple as that, while DD cannot allow himself to act straightforward, hence the debuffs and combos.

and about "Whenever I use Wolvie, it's always Level 2 spam - with DD, I have choice."
you, sir, are dead wrong. Cause there's always a choice :) you can get a hero/item with ravaged/tenderize debuff, for example. You can use his lv9 + Mind Link(for example) and turn him into a tank. You can get another bloodlusty hero to co-op with his lv6.

oh, and uh... lv1 adds 2x bleeding, which is 4x if you attack infils. And DD? medium dmg+(medium dmg)x1.5 and that's it.

so anyway i like Wolvs the way he is now, but i would not mind if they upped him a tiny bit higher :D

No plan of action survives a punch in the face.

Let's compare Wolvie to a scrapper who is cheaper and much better. She's the best there is at what Wolvie does.
Wolverine - Black Cat in Scrapper Suit
Folow Up attack - Wolverine - 2 bleeds - Black Cat - 3 bleeds
Finishing attack: W: med-large damage (Ad Claw) - BC: Large damage, Deadly Crit, Exploit Bleeds, 2 hits(Nerve Chop)
Set up attack: W: med damage, ravaged (increases bleed damage by 50%) - BC: Med Damage, Unlukcy debuff (drops accuracy and evasion)
Support activity: W: Enhanced healing, ends bleeds and poison - BC: Quick Action, Large across the board stat increase for 1 round.
Open on an infiltrator: Wolverine: L6-L1 produces 2 bleeds + ravaged, for damage = 3 bleeds. BC: Unlukcy Strike-L1 produces 3 bleeds + Unlucky.
Alt Open: Wolverine L1-L1 produces 4 bleeds: BC: L1-L1 produces 5 bleeds.

Black Cat is much faster, more versatile, and exploits what she does. Wolverine relies on people bleeding out, which takes more time.

I don't know what level you are, but Wolverine does not exist in PvP at my level, because he would get his lunch eaten. Modern Colossus is the end of Wolverine since he cannot stack bleeds and doesn't have the accuracy to get his crits in. Cap thumps him Dizzy. And the damage in PVP stacks up too fast for his healing, which isn't a quick action. Given his lack of evasion, he gets hit. A bunch.

I'd like to see him given Mental Resiliance, Exploit Bleed on his L2, and his healing be quick action. That would make him stronger, and more logical.
I don't think I'd use him much then, either, but it would be an imporvement. I used to love Wolverine in the comics. I've grown out of him. So really, if he stays sucky, don't care.

BeastieBoy
08-23-2012, 01:06 PM
haha! loved the whirlwind part :D reminded me of a barb in Diab II :)

but it's not JUST about bleeding as it's not JUST about damage or debuffs. it's a team game, where you can play solo. Many team-ups have some kind of special strategy like Kitty+Colossus or Phoenix+Wolvy.

anyway till recently i didn't think devs would want to change the movesets, but after getting the Thing i realized he's got Stonewall instead of Fault Line as his lv2 skill. which is awesome in many ways. So let's hope they can patch up Logan too!
I definitely agree that Wolverine can work in a strategy, but he doesn't pull his weight as much as his price or his actual comic history says he should. Kitty+Phoenix is a better set-up because of her Phase ability, meaning she can hit enemies back (if Combat Reflexes are up) with impunity, whereas Wolverine has no such boon. He can work, yes, but he's just outclassed as it is. Hopefully they can rejig him and make him a true Wolverine.

Hubertus Bigend
08-23-2012, 01:26 PM
I definitely agree that Wolverine can work in a strategy, but he doesn't pull his weight as much as his price or his actual comic history says he should. Kitty+Phoenix is a better set-up because of her Phase ability, meaning she can hit enemies back (if Combat Reflexes are up) with impunity, whereas Wolverine has no such boon. He can work, yes, but he's just outclassed as it is. Hopefully they can rejig him and make him a true Wolverine.

Whirlwind is a Capcom invention. Don't like.

Honestly, I think they got him right. He claws people. But he rarely kills or maims people despite hitting them with impossibly sharp blades of impossibly hard metal. But that's what he does in the comics. He's not really in the Thor-Hulk-Iron Man class of heroes. He's really there because he's popular like them because he's the best he is at what he does. But what he does is great if he's fighting mobsters and ninjas. But you wouldn't call on him if the Infinity Gauntlet has gone missing. At least not to fight whoever is wearing it. That's a job for the Avengers (old school) or the FF. If there's a one skill mutant out there who needs a gutting, Wolverine is your man. If there's a heavy in from the Negative Zone or a Celestial gone wacky or even an Alien Invastion...

BeastieBoy
08-23-2012, 01:49 PM
Whirlwind is a Capcom invention. Don't like.

Honestly, I think they got him right. He claws people. But he rarely kills or maims people despite hitting them with impossibly sharp blades of impossibly hard metal. But that's what he does in the comics. He's not really in the Thor-Hulk-Iron Man class of heroes. He's really there because he's popular like them because he's the best he is at what he does. But what he does is great if he's fighting mobsters and ninjas. But you wouldn't call on him if the Infinity Gauntlet has gone missing. At least not to fight whoever is wearing it. That's a job for the Avengers (old school) or the FF. If there's a one skill mutant out there who needs a gutting, Wolverine is your man. If there's a heavy in from the Negative Zone or a Celestial gone wacky or even an Alien Invastion...
The Whirlwind suggestion actually came from an X-Men Legends game, I believe. I think it did. My mind works in odd ways.
As for not killing people - one of the things I liked about the Singer X-Men movies was that Wolverine didn't shy away from stabbing people full on in the chest and killing them, which is how it is in the comics, at least from what I've seen in New X-Men, Uncanny X-Force, the 1982 series and various other X-titles over the years. He's a killer, that's what he is and he doesn't shy away from it. As for him not being 'up there' - you could argue that neither is Captain America. All he has is peak human strength, extremely good combat skills and the shield. Put that up against Wolverine's healing factor, unbreakable skeleton, centuries of combat training and so on, and suddenly they seem more equal. And yet Cap is one of the best characters in the game, and Wolverine has trouble competing with Daredevil. He may not be a cosmic level hero, or the biggest hitter in the world, but he still deserves better than he got here. Also, I seem to recall Doctor Strange and Jericho Drumm once chose Wolverine to fight a cosmic entity in New Avengers, while there were plenty of other options, so he's not exactly useless in a big situation . . .

Hellcow
08-23-2012, 02:51 PM
Uhm, I hate to break this to EVERYONE in Existence, but a cut from a bronze sword does as much damage as a steel one, as a vibranium one, as an adamantium. The damage comes from the cut, not from the metal. So, the fact that his claws never need stropping and are unbreakable is really moot. He can cut some people who might not be able to be cut with a bronze blade, but it doesn't do more damage.

Yes, he's played against high level threats. Hulk has destroyed Wolverine at pretty much encounter. He fought the Phoenix force with his wits (doesn't translate to here), Guardian (and gotten beaten), Apocalypse (and gotten beaten), and he didn't fight the entire Shi'ar empire one on one, or defeat them without his team.

I hate to break this to you, but when it comes time to beat Galactus back, Wolverine is not on anyone's speed dial. Consider his real core enemies... Sabertooth (who is a street level villain), Lady Deathstrike (city level), The Hand, Omega Red... not Loki, Doom, Fin Fang Foom, Abomination, Galactus, and so on. When the ninjas hit the fan, Wolverine is your guy. When the Annihilation Wave comes, call someone else.

Consider that Spiderman says, during Siege, that he doesn't feel like he's of the class to be in that battle. 'Nuff said.

Wolverine is actually pretty accurate to his powers in the comic books.

Yeah, and Batman doesn't belong in the Justice League. I think you need to rethink how comics work, man. It's not all flying, and eye-beams, and magic hammers.

raggster
08-23-2012, 03:14 PM
But you wouldn't call on him if the Infinity Gauntlet has gone missing. At least not to fight whoever is wearing it.

And yet during the original Infinity Gauntlet miniseries, Wolverine was specifically chosen by Adam Warlock to "sanction" Thanos, precisely because he has no qualms about killing if necessary (Hulk was the only other hero Warlock asked to do the same). My memory and knowledge of comic book canon is no longer what it used to be due to the massive storyline changes, but I'm fairly certain Wolverine has one of the highest, if not *the* highest, kill counts in the MU.

~ ~ ~

One of my pet peeves in this game is how Vibranium seems to have its own class of attack, but Adamantium - which can cut through anything except Cap's shield - does not. That in itself gives devs a lot of space to develop Wolverine into a better killing machine. I really hope they buff him up in time for the AvX Spec Ops.

Agent Red Purifier
08-23-2012, 05:20 PM
making him not 90cp would fix it.

I bought him when he was 130cp. I feel ripped off. I just use him now to gain silver on flight deck missions.

Agent Red Purifier
08-23-2012, 05:28 PM
I would seriously redo wolverine.

Level 1: I would keep his Beserker Frenzy
Level 2: healing factor
level 3: adamantium skin kind of like how emma frost organic diamond works
level 4: bezerking rage a high deadly crit attack

He should be immune to bleed and ravaged attacks.

demitr1
08-24-2012, 02:10 AM
1. Remove his lvl 9 ability, up his passive healing a little abit. Replace it with Beserker Barrage, Aoe bleed like Eletra. One stack of bleed, 1 round cooldown.
2. Passive take reduced damage from bleed,poison, radiation, chilled (if immune would be OP)
3. Adamantium claw ignores defense.
4. Deadly crit on Brutal Slash.
5. Beserker Frenzy has low chance to trigger Bloodlust, increase the next damage of the next slashing melee attack by 20%(ball park figure)

CraniumX
08-24-2012, 03:48 AM
LVL1 Berserker Frenzy: Fine where it is and what it does.
LVL2 Adamantium Claw: Move to LVL6, add Exploits Bleeds to the High Crits it already has. More Bleeds = More Damage, good reason to make a "Bleed Team".
LVL6 Brutal Slash: Move to LVL2, add 1 stack of Bleed to the Ravaged it already has.
LVL9 Healing Factor: Get rid of it, add extra healing to the already weak Healing Factor passive, replace with another move like:
Tracking, quick action, either works just like Hawkeye's Pinpoint Target or a self buff to himself to let all of his moves never miss, ignore armor and bypass shields/mirror images/invisible/etc since Logan's nose is so sensitive he can literally sniff out hiding enemies, shapeshifted Mystique, etc.

KingK58
08-24-2012, 03:59 AM
LVL1 Berserker Frenzy: Fine where it is and what it does.
LVL2 Adamantium Claw: Move to LVL6, add Exploits Bleeds to the High Crits it already has. More Bleeds = More Damage, good reason to make a "Bleed Team".
LVL6 Brutal Slash: Move to LVL2, add 1 stack of Bleed to the Ravaged it already has.
LVL9 Healing Factor: Get rid of it, add extra healing to the already weak Healing Factor passive, replace with another move like:
Tracking, quick action, either works just like Hawkeye's Pinpoint Target or a self buff to himself to let all of his moves never miss, ignore armor and bypass shields/mirror images/invisible/etc since Logan's nose is so sensitive he can literally sniff out hiding enemies, shapeshifted Mystique, etc.

agreed

DiminishedAngel
08-24-2012, 04:42 AM
I like the ideas of Brutal Slash adding another stack of bleed and Adamantium Claw getting exploit bleeds. That seems like a nice idea for someone who should be one of the premier damage dealers in the game. However, Adamantium Claw should then stay level 2, because the first or second ability is usually the "premier" ability of a character's skillset, the one that defines them, like Rogue's class absorb, Thing's Stonewall, etc.

I am fine with keeping his level 9 as a healing buff, but I agree both it and his passive need a boost. Adamant passive is pretty useless, so it should make him resistant to stuns. I would make his passive healing factor heal like 5-10% more and then also make him immune to poison and radiation. His healing buff should then be A) a quick action and B) cancel out burning and chilled as well as bleeding to go with his poison and radiation immunity, which would make him temporarily immune to all DoT effects except stuff like Dark Void.

Zeiro
08-24-2012, 05:21 AM
They should put his L9 into his Passive (as well as the afforementioned immunity to select DoTs like Bleed/Radiation/Poison/etc). And make this his new L9:

Another Fight With Lazaer:
-Quick Action
-Victory against Lazaer Buff
Lasts 2 Turn
4 Turn Cooldown
If he gets killed while the buff is active, he gets revived and receive 50% of his HP back and doubles his Healing Factor passive until the cooldown finishes. Additionally, he'll put 5 stacks of Bleeding and Ravage on the one who killed him.

Of course, I didn't think this through, but it was nice thinking What If.

darktryst
08-24-2012, 05:24 AM
Also, how about having 'bleed', 'poison', 'burn' and 'radiation' debuffs only last a turn against Wolverine, to emulate his rapid healing. I'm thinking this could be a good, balanced and realistic addition to his current passive.

Other than the mentioned 'Exploit Bleeds' addition for his current skills, how about adding a 'Tenderize' somewhere in the mix as well.

AmatsuMikaboshi
08-24-2012, 05:36 AM
By asking Coldplay to play Fix You.

Meteor
08-24-2012, 07:09 PM
i think they will probably add exploit bleed to him and his skill set will change a little.

CarpeDaemon
08-24-2012, 07:36 PM
I prefer heroes who can work on their own, not having to rely on other heroes or the agent to make the strategies work. On the matter of bleeding, Black Cat outclasses him in every way, as does Black Panther, if you're going for a Bleed team. An Exposed expoit team with Colossus or a Weakened barrage with Black Widow is also very viable. There's also the fact that Wolverine's attacks are massively stamina hungry. Inflicting the least damaging debuff, which doesn't even decrease as skill, versus two of the best debuffs out there just means that Wolverine is outclassed in whatever role you try to put him in, in my opinion. He needs a more imaginative moveset and a better passive to justify his price.



EDIT: Give him some kind of bonus against mechanical enemies, ramp up his healing factor, give his Level 1 Ravaged, give his Level 6 Tenderize, and make Level 9 some kind of AoE slashing whirlwind. Then he'd be something unique.
an AOE Bleed affect like Elektra would be nice. or better than elektra

nathanpico
08-24-2012, 07:40 PM
Wolverine
Passives:
a) Healing Factor
+ change to "recover 5% of max health and 5% of max stamina at the start of every round
+ remove debuffs on self at the start of every round after one trigger (is still afflicted by the side-effects of the stats during the interim turns) (does not purge non "afflictions" like lock-on, pinpoint target, unibeam focus)
b) Heightened Senses
+ can hit targets that are invisible or hidden
c) Adamant
+ change to Wolverine takes reduced damage from Psychic Attacks.

Skills:
1) Berserker Frenzy
- Bleeding x2
+ add "Berserker Frenzy" self-buff - performs follow-up attacks on Bleeding targets (similar to Frost Giant's "Bloodlust") - 1 round

2) Adamantium Claw
- High Crits
+ add Exploits Bleeds
+ add Exploits Ravaged

3) Brutal Slash
- Ravaged
+ add Tenderize

4) Healing Factor
- Rapid Healing (same)
+ add Quick Action

gamemaster76
11-18-2012, 06:51 PM
I think Wolverines healing factor should remove bleeding.i mean wolverine gets cut up all the time and the cuts always disappear.

modsnipe
11-18-2012, 07:55 PM
Wolverine not only gets cut, he gets torn apart, blown up, etc etc. His healing factor and adamantium skeleton basically makes him indestructible. However they can't put that in the game, so I think he should at least be immune to bleeding, burn, chilled, poison, all the physical debuffs or at least have them removed at the end of his turn.

ShadowWing
11-18-2012, 09:24 PM
Immune to all DoTs but Radiation, Soulfire, and Iso-8 based debuffs.

witchfather
11-18-2012, 10:01 PM
i think healing factor needs a bit of upgrade. not movie or comic level, that would be OP, but atleast bring it to level of nano nurse or teresing boost.

katrina88
11-18-2012, 11:32 PM
Wolverine not only gets cut, he gets torn apart, blown up, etc etc. His healing factor and adamantium skeleton basically makes him indestructible. However they can't put that in the game, so I think he should at least be immune to bleeding, burn, chilled, poison, all the physical debuffs or at least have them removed at the end of his turn.

Nope i disagree , he shouldn't be immune cause he isn't immune , you can still make him bleed again , his skin doesn't turn to adamantium in order to prevent further applications of bleed .

What can be done though is , make him get rid of them faster > regeneration . So lets say when Wolverine is affected by bleed , burn , chilled , the duration of those debuffs is shortened by 1-2 rounds ( not sure about the poison that you said , i don't remember him have poison resistance ) .

achthenuts
11-19-2012, 12:02 AM
What can be done though is , make him get rid of them faster > regeneration . So lets say when Wolverine is affected by bleed , burn , chilled , the duration of those debuffs is shortened by 1-2 rounds ( not sure about the poison that you said , i don't remember him have poison resistance ) .

Is what am I thinking about the same option too.

BloodShadow
11-19-2012, 12:24 AM
Nope i disagree , he shouldn't be immune cause he isn't immune , you can still make him bleed again , his skin doesn't turn to adamantium in order to prevent further applications of bleed .

What can be done though is , make him get rid of them faster > regeneration . So lets say when Wolverine is affected by bleed , burn , chilled , the duration of those debuffs is shortened by 1-2 rounds ( not sure about the poison that you said , i don't remember him have poison resistance ) .

In the X-men cartoon "Love in Vain." he is infected by alien spores turning him into an alien. Using his healing factor he fights off the infection and returns to human. It's not quite "poison" and I haven't read much in the way of X-men comics, but in this case it wasn't passive. He had to make an effort to remove the effect, similar to his current L9.

PinkyandBrain
11-19-2012, 12:31 AM
Also in the X-men cartoon, cable exposed him to the techno-organic virus and he recovered making antibodies within a few seconds.

katrina88
11-19-2012, 12:59 AM
Hmm you are right :


Foreign Chemical Immunity: Wolverine's natural healing also affords him the virtual immunity to poisons and most drugs, except in massive doses. For example, it is extremely difficult for him to become intoxicated from alcohol.

Immunity To Disease: Wolverine's highly efficient immune system, which is part of his accelerated healing factor, renders him immune against all known Earthly diseases and infections.

From : http://marvel.wikia.com/Wolverine_(James_%22Logan%22_Howlett)

Kitana
11-19-2012, 01:37 AM
I think Wolverines passive (beside healing) should remove bleeding after 1 round (so it only does damage one time) :)

Bleeding or bleeding out has never been a problem for Wolvie. Poison could last 2 rounds max.

BloodShadow
11-19-2012, 01:53 AM
I think Wolverines passive (beside healing) should remove bleeding after 1 round (so it only does damage one time) :)

Bleeding or bleeding out has never been a problem for Wolvie. Poison could last 2 rounds max.

As long as bleed stays on long enough to keep stacking, I don't see any problem with that. :p

katrina88
11-19-2012, 02:37 AM
merged thread with a previous one .

StandYaGround
11-19-2012, 03:31 AM
Replace his L9 skill on skill Adamantium Rage(quick action, 100% hit and crit for next attack, remove debuff, 2(or 1) r cooldown)
Healing Factor is passive(10% healing every round) and have 50% chance to remove bleeding or other harm effects
And, i think, Brutal Slash maybe AoE and 1 round cooldown
And Wolvie is not useless anymore

Roy51
11-21-2012, 03:17 AM
I would like to see Wolverine getting revamped on the lines of Human Torch. Just like HT gets flame on and it increases his attack, the same idea can also be used on Wolverine. For Wolverine, make his defense totally high, by granting him Adamantium power or something like that.

TrustheInstinct
11-21-2012, 10:00 PM
Wolverine is my most favourite hero in X-Men. In the game he is just not worth 90 Cp and Human Torch is much way too better than him at cost 33 Cp. Wolverine need to be buff.

Passive skills:
1. Adamant- Immune to bleed and poison
2. Healing Factor- Same
3. Berserker Rage- Increase Wolverine attack based on the % of his health missing
4. Thick Skin- Reduces 50% of melee and slashing skills

Skills rework:

1. Berserker Frenzy- Has a 25% chance to strike twice
2. Adamantium Claw- Deadly Crits , Ignore Defense, Exploits Bleed
3. Brutal slash- Ravage and Tenderize
4. Rapid Healing- Quick action, last 3 rounds, cd 4 rounds and wolverine will not dying and stay on 1 Hp until duration is up

dashingstag
11-21-2012, 10:17 PM
Wolverine is my most favourite hero in X-Men. In the game he is just not worth 90 Cp and Human Torch is much way too better than him at cost 33 Cp. Wolverine need to be buff.

Passive skills:
1. Adamant- Immune to bleed and poison
2. Healing Factor- Same
3. Berserker Rage- Increase Wolverine attack based on the % of his health missing
4. Thick Skin- Reduces 50% of melee and slashing skills

Skills rework:

1. Berserker Frenzy- Has a 25% chance to strike twice
2. Adamantium Claw- Deadly Crits , Ignore Defense, Exploits Bleed
3. Brutal slash- Ravage and Tenderize
4. Rapid Healing- Quick action, last 3 rounds, cd 4 rounds and wolverine will not dying and stay on 1 Hp until duration is up

I like the undying option in number 4. It might drag out the rounds but it is not too overpowered if wolverine's offense remains the same.

TrustheInstinct
11-21-2012, 10:39 PM
You means Wolverine will be too ovepowered with Rapid Healing and Berserker Rage combo?

dashingstag
11-21-2012, 11:18 PM
You means Wolverine will be too ovepowered with Rapid Healing and Berserker Rage combo?

yea..although I like that it is sort of a heracross technique. My reason being there would be no counter to an invulnerable wolverine would there?

Perhaps if rapid healing was one turn(but then pvp players wold just avoid attacking wolverine,solve with 1 turn CD?)

Maybe I misunderstood rapid healing? what do u mean that wolverine stays on 1 hp? Meaning healing factor is disabled?

TrustheInstinct
11-22-2012, 12:17 AM
yea..although I like that it is sort of a heracross technique. My reason being there would be no counter to an invulnerable wolverine would there?

Perhaps if rapid healing was one turn(but then pvp players wold just avoid attacking wolverine,solve with 1 turn CD?)

Maybe I misunderstood rapid healing? what do u mean that wolverine stays on 1 hp? Meaning healing factor is disabled?

It means as long as Wolverine has rapid healing buff, he cannot die although how hard you hit him to k.o him his hp will stay on 1 instead of dead.

dashingstag
11-22-2012, 12:27 AM
It means as long as Wolverine has rapid healing buff, he cannot die although how hard you hit him to k.o him his hp will stay on 1 instead of dead.

yea three rounds is a bit too much.. 1 round with 3 CD probably would be good.

Roy51
11-22-2012, 01:09 AM
Pretty good suggestions from TrusttheInstinct. All of them are great. But I have some more suggestions. Seeing his lvl 2 and lvl 6 skills are almost same, I suggest keep any one of them and add the debuff of Intimidation. I also want a new move -
Scent of Blood - quick action, increases attack and accuracy by 25% and counters enemies who have bleeding.

TrustheInstinct
11-22-2012, 03:28 AM
Let me rework some of the skill because my first suggestion was too overpowered when I think back.

Passive:

Adamant- Immune to bleeding and poison
Healing Factor- Same
Berserker Rage- Increase Wolverine Attack by 8 for each 7% of health missing
Thick Skin- Reduces damage of all melee attack by 25%

Skills:

Berserker Frenzy- Bleeding x2(stacks x5), 25% chance to strike twice
Brutal Slash change to Bloodlust- Quick Action, Wolverine pay 20% of his health, Increase Attack and Accuracy by 25% for next attack. cd 3 rounds
Adamantium Claw- Deadly Crits, Exploit Bleeds
Rapid Healing- Quick Action(removed), heal health each round, last 3 rounds, cd 4 rounds, Undying(Wolverine can't die although how hard you hit him to k.o him his hp will stay on 1 instead of dead)

So the skills set change to Berserker Frenzy ---> Bloodlust ---> Adamantium Claw ---> Rapid Healing

Roy51
11-22-2012, 04:26 AM
Brutal Slash change to Bloodlust- Quick Action, Wolverine pay 20% of his health, Increase Attack and Accuracy by 25% for next attack. cd 3 rounds
That is all right but it should also have a chance to counter attack bleeding targets

dashingstag
11-22-2012, 05:21 AM
Let me rework some of the skill because my first suggestion was too overpowered when I think back.

Passive:

Adamant- Immune to bleeding and poison
Healing Factor- Same
Berserker Rage- Increase Wolverine Attack by 8 for each 7% of health missing
Thick Skin- Reduces damage of all melee attack by 25%

Skills:

Berserker Frenzy- Bleeding x2(stacks x5), 25% chance to strike twice
Brutal Slash change to Bloodlust- Quick Action, Wolverine pay 20% of his health, Increase Attack and Accuracy by 25% for next attack. cd 3 rounds
Adamantium Claw- Deadly Crits, Exploit Bleeds
Rapid Healing- Quick Action(removed), heal health each round, last 3 rounds, cd 4 rounds, Undying(Wolverine can't die although how hard you hit him to k.o him his hp will stay on 1 instead of dead)

So the skills set change to Berserker Frenzy ---> Bloodlust ---> Adamantium Claw ---> Rapid Healing

Hmm...That seems reasonable...I am still undecided about rapid healing though. That will be a big game changer as it definitely forces the game to drag on for at least 3 rounds . That means debuff effects like bleeding,burning, chilled,poison,etc will be very powerful. Also possible to create many dead turns by opponent in a 3v1 scenario.This skill also has no weakness...meaning it probably won't be realised. Maybe make the skill a once per round skill.

Love the other skills though! This mechanic would mean that opponents would think twice attacking wolverine if they cannot kill him in one shot due to berserker rage on ther other hand if they leave him for last, rapid healing would pose a deadly problem. Im also imagining the xman 2 movie end shot where wolverine faced off with phoenix with his godlike healing powers

TrustheInstinct
11-22-2012, 07:07 AM
Then Rapid Healing can be nerf to 2 rounds instead of 3.

Dr Strangelove
11-22-2012, 09:08 AM
Imo Rapid Healing should go away altogether. Wolvie's HF isn't something that he turns on and off, its always working.

What about this? (colored text indicates changes)

Wolverine

Adamant (p) Immune to Fear effects; Resistant to Psychic attacks
Healing Factor (p) Gradually restore Health during combat; Reduce certain dot effects to 1 round (Bleeding, Burning, Chilled, Poisoned)

Berserker Frenzy (Lv1) 2 hit melee slash adamantium; Bleeding *2; sta cost 15%
Powerful Thrust (Lv2) 1 hit melee slash adamantium; High crits; Tenderize; sta cost 20%
Brutal Slash (Lv6) 1 hit melee slash adamantium; Ravaged; sta cost 20%
Weapon X (Lv 9) 3 melee slash adamantium; Exploit bleeding; cd3; Usable on round 2; sta cost 30%

Brown-and-Tan Uniform
Predator Senses (p) Immune to Blind; Ignore most avoidance effects

Adamantium attacks: Ignores crit resistance (Organic Steel, Unbreakable Skin, Interlocking Stones) and Damage reduction (Steel Curtain, Diamond Body, Stonewall).

Summon Thunder
11-22-2012, 09:25 AM
An Exploit Bleed will pretty much be enough.

Absolute
11-22-2012, 12:04 PM
immune to crits would be a good one (imo) gives him some survivability. also gonna repeat what i said in an earlier thread, his adamantium claw should ignore defense and have deadly crits/exploit bleed. (the "/" indicates either or, not both.)

Vinsento
11-22-2012, 12:19 PM
The thread was about how "fix" wolverine, not about "owerpowering" him.
I think that exploit bleeding, immunity of adamantium and healing factor as a passive could go well.

Absolute
11-22-2012, 12:25 PM
no one is trying to overpower him, we're just giving suggestions, not all need to be implemented, it's just brain storming

sklee1976
11-22-2012, 06:17 PM
no one is trying to overpower him, we're just giving suggestions, not all need to be implemented, it's just brain storming

at least PD make him worth 90 CPs we spent on him....

JamesHowlett
11-22-2012, 07:36 PM
I posted this before elsewhere, figured it was worth a re-post here:

Wolverine is a tank. You throw everything you have at him, and he just keeps smiling and comes back for more. How many other people in the Marvel Universe have gone blow for blow with the Hulk and lived to tell the tale as often as Wolverine? He cannot die, plain and simple. His body heals and regenerates from ANYTHING! The more pain you inflict upon him, the more angry he gets, and the more likely that he is going to kill you. He is relentless. He is also like an animal. He has much higher senses than anyone else, kinda like Spiderman.

Suggestions:
1. His health, stamina and defense should start out much higher than it does.

2. His 4th ability should not be an ability, it should be the normal healing factor. Also, any negative affects that cause damage like burning, poison, bleeding, ect. should disappear after 1 round as the healing factor should remove them. Also, as his health gets lower, he should take less damage when attacked, making him harder to finish off.

3. He should have a Feral Senses Buff, Kinda like Emma Frost's Diamond Body - a chance to predict the next attack and take less damage and/or a chance to protect an ally

4. He should gain Rage as he is attacked, like the Hulk's getting angry. As it builds up, he will cause more damage with his attacks

5. His 4th ability should be some kind of claw spin attack that causes damage and inflicts bleeding to all enemies, or, if it can be done, the Fastball, where Colossis appears and hurls Wolverine into the enemies

6. Offer the Patch costume, or the X-Force costume, or start him out in the brown costume, anything is better than that silly X-Men yellow

Summon Thunder
12-06-2012, 07:55 AM
Aye! PD should see this.

redscores
12-06-2012, 10:24 AM
Suggestion: Wolverine

http://media.comicvine.com/uploads/11/111962/2729014-406px-Jstephens--Wolverine_James_detail.jpg

CP Cost: 90
Type: Scrapper

Health: 1257 at level 66
Endurance: 1131 at level 66
Attack: 276 at level 66
Defense: 251 at level 66
Precision: 251 at level 66
Evasion: 226 at level 66

Passive Abilities:

Volatile Regeneration
Description: Wolverine regenerates Health per turn, the lower the Health of Wolverine, the higher the regeneration. (Per 10% Health Missing he regenerates 50 Health).

Super-Human
Description: This hero suffers from poison and bleed for 1 turn less and takes reduced damage from both.

Level 1 Ability
Name: Rage Strikes
Target: One Enemy
Damage: 122 - 249 at level 66
Hit Number: 2
Effects:


Rage (Gains 1 Rage counter, increases Strength by 10%, stacks up to 3 times),
2x Bleed


Hit/Crit Chance: 88 / 22
Type: Melee


Level 2 Ability
Name: Adamantium Twins
Target: All Enemies
Damage: 73 - 104 at level 66
Hit Number: 2
Effects:


Unbreakable (Damage from this Attack can't be reduced.)
High Crit


Hit/Crit Chance: 88 / 88
Type: Adamantium, Melee


Level 6 Ability
Name: Cross Claw Block
Target: Self
Damage:
Hit Number:
Cooldown: 1 Turn
Effects:


Shield (Absorbs incoming damage) - At level 66 it would give a shield of 300,
Parry (The next attack against wolverine deals damage reduced by 50%)
Subtle,
Quick Action


Hit/Crit Chance:
Type:


Level 9 Ability
Name: Hateful Barrage
Target: One Enemy
Damage: 215 - 340
Hit Number: 20
Cooldown: 3 Turns (Starts with a 2 Turn cooldown)
Effects:


Cataclysmic,
Use Rage (For each rage counter on this hero this attack gains critical damage (20%) and critical chance (20%)),
5x Bleed


Hit/Crit Chance: 88 / 22
Type: Melee

katrina88
12-06-2012, 10:31 AM
Hmm i wouldn't give him poison or bleed immunity since he can be affected by them and get damaged . The thing is that he regenerates fast and he doesn't take that much initial dmg from them , so the passive should rather be : Reduces the duration of burn , bleed , chilled , poisoned , by 1-2 rounds .

Not sure about the rest . Blade barrier and shield ? hmmm i remember logan being the only attack type .

redscores
12-06-2012, 10:33 AM
Fixed :) and hows the skillset? I think it mirrors logans psyche and fighting style pretty well.

AlbinoMonkeyRat
12-06-2012, 11:09 AM
Hmm i wouldn't give him poison or bleed immunity since he can be affected by them and get damaged . The thing is that he regenerates fast and he doesn't take that much initial dmg from them , so the passive should rather be : Reduces the duration of burn , bleed , chilled , poisoned , by 1-2 rounds .

I think this makes the most sense out of the entire thread.

redscores
12-06-2012, 11:10 AM
Albino, that was towards my complete redesign, did you see it?

And to katrina: Logan uses his claws crossed to defend against sabretooth and even beam-attack enemies.... See comics and movies.

katrina88
12-06-2012, 11:42 AM
I see , now the 3rd ability with the new name sounds more logical BUT perhaps you can make it like this : on the next non energy attack against wolverine he receives less damage ( or absorbs some dmg ) thx to the crossed claw block .

redscores
12-06-2012, 11:56 AM
Changed it a bit.

Now its a very small shield + next damage is blocked by 50%.

Zirus
12-06-2012, 08:42 PM
He should definitely have more/better passives:
Healing Factor: 50% damage reduction from bleeding, poison, burning + 15-20% health and 15-20% stamina recovery per round
Heightened senses: can hit targets that are invisible or hidden (similar to DD blindsight)
Rageful: gains 1 rage each time he attacks or gets attacked (10% more damage, 3-5 stacks)


His first attack is OK.
His second and third skills should be combined into 1. No point in having both.
His third skill should probably be a quick action that grants him a defensive buff and perhaps even the chance to counter attacks consuming one rage. Maybe even make his next attack stealthy?
I'd liked his fourth ability to be a frenzy attack on all enemies that exploits bleeding and ravaged and consumes rage stacks to increase damage.

msalot
12-07-2012, 12:24 AM
Passive:
1. Berserker Rage - Attacks more often if health is lower (From the screamer)
2. Healing factor - Make it in lines of his last skill. bleeding and poison goes after one round. Takes less damage from bleeding and poison. Bleeding cannot be stacked for more than 2 stacks.
3. Adamantium body - Takes 50% less damage from non energy & Non magic attacks.

Skill set:
1. Berserker Rage - same but increase the damage a bit and reduce the stamina cost.
2. Adamantium claw - same with ignore defense and ravaged debuff.
3. Feral Instincts - Quick action. Chance to avoid any attack and countering with berserker rage.
4. Berserker Barrage - All enemies. Bleeding x 1. Deadly crits.

Eganthevile1
12-07-2012, 01:48 AM
He does not need fixing, just give him the berserker rage buff that is named after him anyhow.

redscores
12-07-2012, 02:18 AM
Dude... read my suggestion for a redesign... it implements the "berserker rage" mechanism.

Eganthevile1
12-07-2012, 02:26 AM
Dude... read my suggestion for a redesign... it implements the "berserker rage" mechanism.
I did, which is why I said all he needs is the berserker rage buff

redscores
12-07-2012, 02:50 AM
I disagree, his current build requires extremely long preparation and is not that good as a whole.

I think his current build in MAA is boring... no fancy stuff, not the spirit of wolverine was captured...

For example: Logan becomes faster and stronger when he gets angry, because of his mutated metabolism, thats the berserker rage, Hateful Barrage perfectly represents that.

Adamantium Twins represents logans prefered fight style, his dual adamantium claws which he uses like a bladed hurricane, even attacking multiple enemies in comics.

Rage Strikes is what logan does at start of combat, hitting enemies with all his rage to gain more power...

And cross claw block is a classic of logan... even blocking beam lasers (even once from cyclops)...

So yeah

poizonsting
12-07-2012, 10:24 AM
Take out his fourth ability and instead make a passive that heals 25% hp every turn. It's ironic how human torch heals faster than Wolverine. Wolverine is a mutant born with exceptional regeneration ability; it's not something he just turns on and off!